Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-17 | Use variable width scrollbar in the console dialog | Max Horn | |
svn-id: r17652 | |||
2005-04-17 | Allow usage of ScrollBarWidget with a non-standard width | Max Horn | |
svn-id: r17650 | |||
2005-04-17 | Updated TODO list | Max Horn | |
svn-id: r17649 | |||
2005-04-17 | Added Dialog::wantsScaling(), to allow dialogs to turn off automatic scaling | Max Horn | |
svn-id: r17646 | |||
2005-04-16 | Reunify DirBrowserDialog and FileBrowserDialog; implemented file browser ↵ | Max Horn | |
mode for OSX, too; fixed some memory leaks in the launcher svn-id: r17639 | |||
2005-04-16 | setLabel should probably cause an automatic redraw... | Max Horn | |
svn-id: r17638 | |||
2005-04-16 | Clarified the second comment, and removed the overlap between the two. | Torbjörn Andersson | |
svn-id: r17636 | |||
2005-04-16 | Clarified/corrected my own comment, otherwise I'll probably forget exactly | Torbjörn Andersson | |
why this was necessary. svn-id: r17634 | |||
2005-04-16 | _screenHasChanged == true implies _canvas.pixels == null; so replace it ↵ | Max Horn | |
(after all, we don't want to draw text when the canvas is not yet ready, no matter whether this is due to a screen change or for any other reason) svn-id: r17624 | |||
2005-04-16 | When recreating the canvas, do a full redraw so that all the dialogs | Torbjörn Andersson | |
behind the credits show. Until we have a new canvas, don't draw any credits text, or it too will show up on the canvas. The latter, at the very least, was a bug in my original patch. svn-id: r17621 | |||
2005-04-16 | Patch #1183808 (GUI: Less CPU-intensive credits scroll), with some tweaks by me | Max Horn | |
svn-id: r17620 | |||
2005-04-16 | spelling | James Brown | |
svn-id: r17609 | |||
2005-04-13 | Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and | Eugene Sandulenko | |
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot. svn-id: r17571 | |||
2005-04-10 | Fix compilation on OS X | Max Horn | |
svn-id: r17515 | |||
2005-04-10 | Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentation | Torbjörn Andersson | |
changes. There are a few things that could use a bit more work, and I've only tested it on my Linux box. I have verified that ScummVM still compiles when it's disabled, though, so it shouldn't break anything too badly. svn-id: r17512 | |||
2005-04-09 | Added Stefan Parviainen to credits, credited Quietust for his MM NES work | Max Horn | |
svn-id: r17487 | |||
2005-04-09 | Init _editMode | Max Horn | |
svn-id: r17482 | |||
2005-04-06 | Removed unnecessary semi-colons. | Torbjörn Andersson | |
svn-id: r17418 | |||
2005-04-04 | Fix for bug #1166231 (GUI: Caret not removed when switching tabs) | Max Horn | |
svn-id: r17379 | |||
2005-04-04 | Cleanup | Max Horn | |
svn-id: r17378 | |||
2005-04-03 | Use alpha channel if available. | Marcus Comstedt | |
svn-id: r17354 | |||
2005-03-31 | Playstation2 Port: initial import | Robert Göffringmann | |
svn-id: r17305 | |||
2005-03-27 | Credit Robert Kelsen as Slackware packager | Max Horn | |
svn-id: r17263 | |||
2005-03-27 | Patch #1171300: ListWidget + Chooser Patch | Max Horn | |
svn-id: r17260 | |||
2005-03-25 | MM NES fixes: | Eugene Sandulenko | |
o Fixed crash when in-game GUI was displayed o Support for save/load o Savegame version bumped svn-id: r17232 | |||
2005-03-24 | Rename global tab Misc to Paths. This correctly describes its current content | Eugene Sandulenko | |
and is in harmony with game-specific options. If someone ever will add some additional "misc" stuff in there, it could be easily renamed. svn-id: r17220 | |||
2005-03-12 | Forgot to remove this | Max Horn | |
svn-id: r17103 | |||
2005-03-12 | Fix popup widget in scaled GUI mode | Max Horn | |
svn-id: r17099 | |||
2005-03-12 | Fix crash that occured when disabling the GUI scaling code | Max Horn | |
svn-id: r17098 | |||
2005-03-09 | Patch #1013937 "OSystem layer with bigger resolution". Now you will always | Eugene Sandulenko | |
get at least 640x400 window. And finally we have means of implementing nice looking GUI. Also updated all backends. If your backend has ability to run with 640x400 or 640x480 resolution then read patch tracker item to find out details. Other port maintainers shouldn't worry, as this patch doesn't affect them, they still get their 320x200. svn-id: r17055 | |||
2005-03-02 | Distinguish between green and amber hercules. Now specify it via hercGreen | Eugene Sandulenko | |
and hercAmber. Updated documentation accordingly. svn-id: r16975 | |||
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko | |
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 | |||
2005-02-06 | Moved the console font from gui to graphics | Max Horn | |
svn-id: r16742 | |||
2005-01-29 | Move more text editing code into class EditableWidget; ListWidget now has ↵ | Max Horn | |
all the editing capabilities of EditTextWidget svn-id: r16694 | |||
2005-01-29 | Started to merge the text editing code in ListWidget and EditTextWidget | Max Horn | |
svn-id: r16692 | |||
2005-01-27 | port change from branch | Paweł Kołodziejski | |
svn-id: r16652 | |||
2005-01-15 | Fix up/down arrows | Max Horn | |
svn-id: r16563 | |||
2005-01-10 | Remove some more header dependencies | Max Horn | |
svn-id: r16530 | |||
2005-01-10 | system.h was being included in tons of places, without any good reason; ↵ | Max Horn | |
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527 | |||
2005-01-10 | Add keys mapping option to the main option dialog for WinCE - useful for ↵ | Nicolas Bacca | |
Smartphones and non Scumm games svn-id: r16524 | |||
2005-01-09 | Fix changing the scaler while GUI scaling and the console are active | Max Horn | |
svn-id: r16499 | |||
2005-01-06 | Distinguish left and right mouse button | Max Horn | |
svn-id: r16468 | |||
2005-01-06 | Switching GUI to an alternate font; using a second, bigger, font for 640x480 ↵ | Max Horn | |
games like COMI. Note: we can always easily switch back to the SCUMM font or any other font, if we want to svn-id: r16467 | |||
2005-01-06 | oops again | Max Horn | |
svn-id: r16462 | |||
2005-01-06 | Added a font manager (work in progress) | Max Horn | |
svn-id: r16460 | |||
2005-01-06 | Patch #1092994 (Selfscaling GUI) | Max Horn | |
svn-id: r16455 | |||
2005-01-06 | Modify the singleton code once more to help overcome an issue with MSVC 7 ↵ | Max Horn | |
(see also patch #1095133) svn-id: r16454 | |||
2005-01-05 | After adding a new game, select the new entry | Max Horn | |
svn-id: r16434 | |||
2005-01-01 | Changed the singleton code to allow for custom object factories; this ↵ | Max Horn | |
allowed me to change OSystem to use the singleton base class, too svn-id: r16404 | |||
2005-01-01 | Changed OSystem::instance() to return a reference, not a pointer (it now ↵ | Max Horn | |
matches the Singleton interface) svn-id: r16402 |