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2002-09-28cleaned up various variable names in the SDL backend & NewGui; also fixed a ↵Max Horn
small buglet that could cause garbage to appear behind the mouse cursor when closing NewGui while inside a game svn-id: r5029
2002-09-28changed the crosshair curso to match the Scumm one (I hope?)Max Horn
svn-id: r5028
2002-09-27added (currently completly useless) launcher dialogMax Horn
svn-id: r5024
2002-09-27enabled demo dialog shown during startup; some fixes/cleanup in NewGUIMax Horn
svn-id: r5023
2002-09-26some fixes for the message dialog; added some commentsMax Horn
svn-id: r5021
2002-09-26added simple message dialogMax Horn
svn-id: r5020
2002-09-24removed even the last traces of Scumm dependencies from NewGUI. Yes, you ↵Max Horn
heard right NewGUI is now 100% Scumm free and we can go for the launcher/message dialogs! svn-id: r5016
2002-09-22NewGUI now has its own event loop; this may cause some regressionMax Horn
svn-id: r5001
2002-09-222002-09-21 Matt Hargett <matt@use.net>Matt Hargett
* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate PDBs on all builds. * gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp, dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp: Fix warnings where possible. One pragma added to eliminate warning of unknown pragmas. * string.cpp: If unknown escape sequence, print warning. svn-id: r4998
2002-09-22renamec string -> _string and sentence -> _sentence in class Scumm (I ↵Max Horn
originally reworked StringTab, but then noticed the save game format depends on it <sigh>) svn-id: r4995
2002-09-19NewGui now has its own mouse cursor code -> again one less dependency on ↵Max Horn
Scumm; moved makeCursorColorTransparent to gfx.cpp where it belongs svn-id: r4977
2002-09-19found out that guifont actually contains a char width table -> make use of ↵Max Horn
it now svn-id: r4976
2002-09-19removed obsolete font drawing code from old GUI to make CCCP happy :-)Max Horn
svn-id: r4975
2002-09-19removed even more scumm dependencies from NewGUI; fixed some redraw issues ↵Max Horn
(this might help the inventory-display issue in The Dig, and definitly fixes the 'vanishing volcanoe' in the FOA extro) svn-id: r4974
2002-09-19moved the Scumm specific dialogs to scumm/dialogs.*Max Horn
svn-id: r4973
2002-09-19improved the text display in a newgui a bit: make the font proportiona; ↵Max Horn
implemented text alignment (left/right/center); alpha blending now not anymore at 50% but at 66%; moved some #defines to util.h svn-id: r4972
2002-09-19Added overlay to OSystem interface; implemented overlay in SDL backend (all ↵Max Horn
other backends, including SDL_gl, still need to implement this!); changed NewGUI to make use of the overlay; added Cmd-Q as a shortcut for Quit on MacOS X svn-id: r4971
2002-09-17added support for nonenglish the dig - for gui this time. now is completed :)Paweł Kołodziejski
svn-id: r4960
2002-09-17Fix newgui crash, and commit patch 600645: Loom flashlight fixJames Brown
svn-id: r4958
2002-09-17Replace some exit()'s with a call to the OSystem quit method, as per 610251.James Brown
svn-id: r4956
2002-09-15apply patch #609508 real fix for MI2 Dialog Box crash, by CCCP at Endy's requestJonathan Gray
svn-id: r4943
2002-09-11Commited the following patchesTravis Howell
[ 606595 ] Fix for Sam & Max animation glitch [ 607175 ] Possible fix for bug #590511 [ 607677 ] Partial workaround for bug #566062 [ 607713 ] patch for bug 580350 (MI2 F5 crash) svn-id: r4924
2002-09-10removing debug messageMax Horn
svn-id: r4922
2002-09-09fixed a crasher when re-opening the save/load dialogMax Horn
svn-id: r4919
2002-09-08changed the way listbox draw selected items; list box now has a frame & ↵Max Horn
different spacing; clicking outside any widget doesn't cause the focus widget to loose focus; other tweaks svn-id: r4906
2002-09-08decreased double click intervalMax Horn
svn-id: r4905
2002-09-08rewrote config class; cleanup; code restructuringMax Horn
svn-id: r4903
2002-09-01more resolution fixesPaweł Kołodziejski
svn-id: r4895
2002-08-31fix for bug #599511 (crash when choosing 'about' option)Max Horn
svn-id: r4883
2002-08-31use class String for widget labelsMax Horn
svn-id: r4878
2002-08-29sound system cleanupMax Horn
svn-id: r4867
2002-08-25fixed some endian issues in the new SMUSH decoder; cleanupMax Horn
svn-id: r4842
2002-08-24fixed warningsMax Horn
svn-id: r4833
2002-08-24synced with scummvmPaweł Kołodziejski
svn-id: r4821
2002-08-21refixed #includeMax Horn
svn-id: r4792
2002-08-21oops, accidentally checked in a hacked up version of this :-)Max Horn
svn-id: r4791
2002-08-21fixed the 'intelligent' GCC build rules; added .cvsignore filesMax Horn
svn-id: r4790
2002-08-21Initial revisionMax Horn
svn-id: r4785
2002-08-14moved to Sound classPaweł Kołodziejski
svn-id: r4744
2002-08-04DIG: preliminarily support for music in the gamePaweł Kołodziejski
svn-id: r4701
2002-08-04Fixed (worked around?) the nested dialog redraw bug; slightly changed the ↵Max Horn
way mouseMoved events are handled in class Dialog svn-id: r4694
2002-08-04NewGUI fixes: save game numbering starts at 0; allow to load autosaveMax Horn
svn-id: r4693
2002-07-28added TODOMax Horn
svn-id: r4674
2002-07-28added constants for the default volumes; changed the volume ranges from ↵Max Horn
0-255 to 0-256 svn-id: r4670
2002-07-28no reason to limit value to 8 bit!Max Horn
svn-id: r4669
2002-07-27changing the selection aborts editing, too!Max Horn
svn-id: r4657
2002-07-27heaps of changes to NewGUI: mouseDown/Up events now count the clicks (so you ↵Max Horn
can detect double/triple clicks); ListWidget sends a message if an item was double clicked or changed; you can abort editing in the ListWidget by pressing ESC; SaveLoadDialog will save when you double click and item, and when you finish editing an item by pressing return, will save svn-id: r4656
2002-07-27added isEmpty() methods to String and List class; fixed crasher that occured ↵Max Horn
when saving/loading in NewGUI when nothing was selected svn-id: r4655
2002-07-27removed test widgets from save/load dialogMax Horn
svn-id: r4650
2002-07-27added support for right aligned text; made use of that in the sound dialog; ↵Max Horn
less redrawing in the sound dialog svn-id: r4649