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2006-01-28Changed calcGradient again, should look nicer now.Johannes Schickel
svn-id: r20280
2006-01-28Fixes a bug while loading the theme config from the zip file (now the caret ↵Johannes Schickel
should be black). svn-id: r20277
2006-01-28- Fixes a bug that the debugger crashed while openingJohannes Schickel
- Changed gradient calculating - added background saving for all dialog/widget backgrounds for now (change that later maybe) - changed ScummDialog to use the colors of our launcher dialog svn-id: r20276
2006-01-28Applied my own patch #1416897, in an attempt to speed up list widgetTorbjörn Andersson
redrawing. There may be regressions, but none are known at the moment. svn-id: r20271
2006-01-28Always save gameid.Travis Howell
svn-id: r20260
2006-01-27This should fix bug # 1416862 (new theme: changing overlay size).Johannes Schickel
svn-id: r20253
2006-01-27Credit Paolo Costabel and Thomas Mayer who contributed to the (initial) PSP ↵Joost Peters
port. svn-id: r20245
2006-01-27Proper RCS IDs.Eugene Sandulenko
svn-id: r20235
2006-01-27Fix crash on platforms which do not initialize memory with zeroes.Eugene Sandulenko
svn-id: r20234
2006-01-27fixed warningPaweł Kołodziejski
svn-id: r20231
2006-01-27Oops forgot to change calcColor to calcGradient before commiting.Johannes Schickel
svn-id: r20230
2006-01-27 - adds the new gui renderer also a new implementation for the classic guiJohannes Schickel
- adds a ImageMan and ImageDec class for loading and managing image files - adds a loader for zip files which is used by the new theme and the image manager - changes the widgets to use the new gui code - changes the scumm dialogs to use the new gui code - fixes a #include problem in the sky debugger with the new gui code To use the new gui copy gui/themes/default-theme.zip to your extrapath. If the theme zip can not be found the gui will fallback to the classic theme. If you want to change the gui styles use "gui_theme=classic" for the classic theme and "gui_theme=default-theme" for the new theme. Thanks to eriktorbjorn for testing and help with the new theme and to sev for reviewing this patch. svn-id: r20227
2006-01-26Changing Kyra copyright notice from EA to Westwood, after IRC discussionOystein Eftevaag
svn-id: r20198
2006-01-26Adding Kyrandia to the About dialog copyright section.Oystein Eftevaag
svn-id: r20197
2006-01-21Fix various incorrect usages of the word 'target' instead of 'gameid'; ↵Max Horn
change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' svn-id: r20115
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-16Add Joachim to contributors list for fixind "just" several hundreds of MD5sEugene Sandulenko
and putting all our game-related lists in order. svn-id: r20058
2006-01-10Rearranging kyra credits, I put in the wrong alphabetical order last time.Oystein Eftevaag
svn-id: r19963
2006-01-09Adding myself to the Kyra creditsOystein Eftevaag
svn-id: r19958
2006-01-06Move Sven Hesse to Gob engine sectionEugene Sandulenko
svn-id: r19934
2006-01-03Credit Sven for objectizing gob. That was a big amount of work.Eugene Sandulenko
svn-id: r19901
2005-12-31Elaborate more about myself in new credits format. I invite others to do thatEugene Sandulenko
too as that helps to determine more exactly who has an expert opinion in some particular area. svn-id: r19867
2005-12-19New credits format (DocBook conversion not yet done)Max Horn
svn-id: r19809
2005-12-05Credit Chris Gray (hey, khalek) for Win64 buildsEugene Sandulenko
svn-id: r19749
2005-12-05Credit Kostas for PPC2002 buildEugene Sandulenko
svn-id: r19747
2005-12-031. New build structure for Symbian builds to allow easier build and project ↵Lars Persson
updates 2. Updated framework files for new structure 3. Uncommented Debug statements in vorbis.cpp (Should probably be removed alltogether. 4. Incorporated Sevs code formatting changes in the new Symbian source structure. 5. Removed/Changed EScummVM to ScummVM instead, hopefully most cases covered. 6. Beginning vibration support to be used for Scumm shake effects (Work ongoing by SumthinWicked) 7. Replaced the ScummVM icon for the FavIcon and upscaled the icon to 32x32. I think it looks ok, comments are welcome. 8. Built for S60V1 and UIQ2 targets from the cvs 9. Updated Readme with new build instructions. Any comments are welcome. Hopefully the other builds are not affected by this and all Sevs code updates are also incorporated. svn-id: r19739
2005-12-03Not needed anymore :)Chris Apers
svn-id: r19735
2005-11-13Forgot to mention Jean Marc who designed new cool logo for us.Eugene Sandulenko
svn-id: r19580
2005-11-13Add our website designer and HTML/CSS coder to list of contributors.Eugene Sandulenko
svn-id: r19579
2005-11-10Removed unnecessary space from the SoundFont button's text, to keep it fromTorbjörn Andersson
being truncated in the small version of the GUI. svn-id: r19546
2005-11-09o Sort "special thanks to" crefits section alphabetically.Eugene Sandulenko
o Mention that Paul Smedley also makes OS/2 pavkaging. o Mention lloyd which C64-related contributions we use. svn-id: r19528
2005-10-23Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more ↵Max Horn
consistent with other numerically numbered games (and also internally consistent). Work in progress. svn-id: r19249
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-15Try do display the virtual keyboard only when a string input widget has focus.Marcus Comstedt
svn-id: r19102
2005-10-12Edited credits files:Johannes Schickel
- added new engines (Gob + Kyra) to other devs description - moved LordHoto to dev team svn-id: r19033
2005-10-11Patch #1323715 "OS/2 Patches to ScummVM" and credited the author.Eugene Sandulenko
svn-id: r19016
2005-10-08PalmOS stuffChris Apers
svn-id: r18978
2005-10-08Use font managerChris Apers
svn-id: r18964
2005-09-16Mention ITE and Gob in about dialog. Or should I state publisher (C)Eugene Sandulenko
on Goblins which is Sierra Inc.? svn-id: r18832
2005-09-03PalmOS : ARM optimized blendRectChris Apers
svn-id: r18749
2005-09-03Change PalmOS identChris Apers
svn-id: r18748
2005-08-22Applied my patch #1263153 to work around bug #1243280. It's not an idealTorbjörn Andersson
solution, but should be good enough for 0.8.0 at least. svn-id: r18709
2005-08-18I forgot there were path buttons in this file. They, too, need to be widerTorbjörn Andersson
to avoid truncating the text in the smaller version of the GUI. svn-id: r18702
2005-08-17Made the path buttons extra wide so that the text is not truncated in theTorbjörn Andersson
smaller version of the GUI. svn-id: r18701
2005-08-10committed patch #1255847, thanks Simon Sawatzki.Gregory Montoir
svn-id: r18653
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-14Don't count the time it takes to do the blending when timing the slideTorbjörn Andersson
action of the console. (I thought I could do this simpler by doing the blending in open(), but for some reason I couldn't get that to work, and I would still have had to blend in drawDialog() anyway, so maybe this is for the best...) svn-id: r18541
2005-07-13Cache the blended background in a surface, so that the blending only needsTorbjörn Andersson
to be made once, instead of whenever the console is redrawn. (This is the same trick as the About dialog uses.) It should speed up the drawing quite a bit, though it's not particularly noticeable on the computer I'm using at the moment, so I can't say for sure. svn-id: r18540
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
2005-06-24Whitespace changes.Torbjörn Andersson
svn-id: r18449