aboutsummaryrefslogtreecommitdiff
path: root/object.cpp
AgeCommit message (Expand)Author
2002-04-11various code cleanupsLudvig Strigeus
2002-04-07Fix Indy4 bootparam, some more Zak256 work, and a few minor things.James Brown
2002-04-04Always remember, = != ==, and & != &&James Brown
2002-04-03Fix removal of objects in Zak/Indy3/LoomJames Brown
2002-04-03Zak/Loom/Indy3 object flags fix. Only translates CLASS_TOUCHABLE at the moment.James Brown
2002-03-24Fixed pal initVincent Hamm
2002-03-23Changed the way games are detected. Now the detection is done out of the scum...Vincent Hamm
2002-03-20Preliminary redesigned of the virtual screen system. Now all the screen buffe...Vincent Hamm
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg -...James Brown
2002-03-16MorphOS port (sdl version) + endian fixes for big endian machines.James Brown
2002-03-16Lots of stuff - GUI fixes. More launcher work... and CD music working in MI1....James Brown
2002-03-14winCE part 2 - still gui.cpp and scummvm.cpp leftJames Brown
2002-03-13Fix an OB1 and typecast. Need to find out cause of invalid object index to be...James Brown
2002-03-13Zak hack.James Brown
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
2002-03-08Fix in getObjectXYpos which occured on big endian machines (for macos support)Enrico Rolfi
2002-03-08Implemented multiple image blast objectVincent Hamm
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow...James Brown
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many direc...Vincent Hamm
2002-03-05Next episode in V7 reimplementation. Nearly workingVincent Hamm
2002-03-05More v7 implementationVincent Hamm
2002-03-05Fixed struct ImageHeader for v7 implementationVincent Hamm
2002-03-05Fixed struct CodeHeader for v7 implementationVincent Hamm
2002-03-05Fixed struct RoomHeader for v7 implementationVincent Hamm
2002-03-05Sam and Max inventory hack. Makes it work, but is nasty ;)James Brown
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
2002-02-15Zak256 object image fix!James Brown
2002-02-13fixed lots of object problems in loomcdVincent Hamm
2002-02-13a few fix for Zak256Vincent Hamm
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially r...James Brown
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
2001-12-29workaround to prevent crashes in the indy4 world map (seems to be a bug in in...Ludvig Strigeus
2001-12-29fixed two bugs in indy4.Ludvig Strigeus
2001-12-27better full throttle support,Ludvig Strigeus
2001-12-04fixed some stuff related to in what order objects are drawn as well as a bug ...Ludvig Strigeus
2001-12-03Fixed a couple of alignment issuesLudvig Strigeus
2001-11-27some BOMP support,Ludvig Strigeus
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix la...Ludvig Strigeus
2001-11-12readability patches, some by janssenLudvig Strigeus
2001-11-11implemented some sam&max specific features,Ludvig Strigeus
2001-11-07debugger fix,Ludvig Strigeus
2001-11-06removed some hardcoded constantsLudvig Strigeus
2001-11-06fix in save game loader,Ludvig Strigeus
2001-11-06full screen flag,Ludvig Strigeus
2001-11-05bug fixes,Ludvig Strigeus
2001-10-26bug fixes, code cleanupLudvig Strigeus
2001-10-23recompile not needed when switching gamesLudvig Strigeus
2001-10-17fixed big endian bugLudvig Strigeus
2001-10-16made files compile on unixLudvig Strigeus