Age | Commit message (Expand) | Author |
2002-06-04 | more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ... | Max Horn |
2002-05-22 | Fixed missing inventory in dig | Vincent Hamm |
2002-05-20 | Temp removal of the actor walk script execution to fix dig's walking | Vincent Hamm |
2002-05-14 | added #include "actor.h", some minor tweaks | Max Horn |
2002-05-14 | refactored parts of actor.cpp: many methods are now members of class Actor in... | Max Horn |
2002-05-11 | Zak walkbox locking fixes. | James Brown |
2002-05-05 | fixed some warnings | Max Horn |
2002-04-24 | Fix Indy4/MI2 crash due to VirtScroll code. | James Brown |
2002-04-22 | More work done on blast objects. Very preliminary implementation of akos codec 5 | Vincent Hamm |
2002-04-22 | Rewrote a part of the blast object management code for implementation of futu... | Vincent Hamm |
2002-04-21 | Some code cleanup in the blast object code for implementation of futur features | Vincent Hamm |
2002-04-20 | Remove \M's, add IRIX support. | James Brown |
2002-04-19 | Fix various Zak256 crashes. Ticket machine works, taking Blue Crystal crashes. | James Brown |
2002-04-18 | Move putClass forceclip into costume renderer. Fixes Loom bugs. | James Brown |
2002-04-18 | Fixed a few clipping issues in Loom the NICE way this time | Vincent Hamm |
2002-04-12 | code cleanup - prepares for simon inclusion | Ludvig Strigeus |
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown |
2002-04-11 | various code cleanups | Ludvig Strigeus |
2002-04-07 | Fix Indy4 bootparam, some more Zak256 work, and a few minor things. | James Brown |
2002-04-04 | Always remember, = != ==, and & != && | James Brown |
2002-04-03 | Fix removal of objects in Zak/Indy3/Loom | James Brown |
2002-04-03 | Zak/Loom/Indy3 object flags fix. Only translates CLASS_TOUCHABLE at the moment. | James Brown |
2002-03-24 | Fixed pal init | Vincent Hamm |
2002-03-23 | Changed the way games are detected. Now the detection is done out of the scum... | Vincent Hamm |
2002-03-20 | Preliminary redesigned of the virtual screen system. Now all the screen buffe... | Vincent Hamm |
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg -... | James Brown |
2002-03-16 | MorphOS port (sdl version) + endian fixes for big endian machines. | James Brown |
2002-03-16 | Lots of stuff - GUI fixes. More launcher work... and CD music working in MI1.... | James Brown |
2002-03-14 | winCE part 2 - still gui.cpp and scummvm.cpp left | James Brown |
2002-03-13 | Fix an OB1 and typecast. Need to find out cause of invalid object index to be... | James Brown |
2002-03-13 | Zak hack. | James Brown |
2002-03-10 | Apply some patches by syke to prevent buffer overruns, etc. | James Brown |
2002-03-08 | Fix in getObjectXYpos which occured on big endian machines (for macos support) | Enrico Rolfi |
2002-03-08 | Implemented multiple image blast object | Vincent Hamm |
2002-03-08 | Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow... | James Brown |
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown |
2002-03-06 | Reimplemented the preliminary Dig features. Implemented actor with many direc... | Vincent Hamm |
2002-03-05 | Next episode in V7 reimplementation. Nearly working | Vincent Hamm |
2002-03-05 | More v7 implementation | Vincent Hamm |
2002-03-05 | Fixed struct ImageHeader for v7 implementation | Vincent Hamm |
2002-03-05 | Fixed struct CodeHeader for v7 implementation | Vincent Hamm |
2002-03-05 | Fixed struct RoomHeader for v7 implementation | Vincent Hamm |
2002-03-05 | Sam and Max inventory hack. Makes it work, but is nasty ;) | James Brown |
2002-02-24 | Code cleanup - get rid of a bunch of typecast and unused variable warnings. | James Brown |
2002-02-15 | Zak256 object image fix! | James Brown |
2002-02-13 | fixed lots of object problems in loomcd | Vincent Hamm |
2002-02-13 | a few fix for Zak256 | Vincent Hamm |
2002-02-12 | Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially r... | James Brown |
2002-02-12 | First part of Yazoo and mines work on making older scumm games work. | James Brown |
2001-12-29 | workaround to prevent crashes in the indy4 world map (seems to be a bug in in... | Ludvig Strigeus |