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AgeCommit message (Expand)Author
2002-06-04more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ...Max Horn
2002-05-22Fixed missing inventory in digVincent Hamm
2002-05-20Temp removal of the actor walk script execution to fix dig's walkingVincent Hamm
2002-05-14added #include "actor.h", some minor tweaksMax Horn
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor in...Max Horn
2002-05-11Zak walkbox locking fixes.James Brown
2002-05-05fixed some warningsMax Horn
2002-04-24Fix Indy4/MI2 crash due to VirtScroll code.James Brown
2002-04-22More work done on blast objects. Very preliminary implementation of akos codec 5Vincent Hamm
2002-04-22Rewrote a part of the blast object management code for implementation of futu...Vincent Hamm
2002-04-21Some code cleanup in the blast object code for implementation of futur featuresVincent Hamm
2002-04-20Remove \M's, add IRIX support.James Brown
2002-04-19Fix various Zak256 crashes. Ticket machine works, taking Blue Crystal crashes.James Brown
2002-04-18Move putClass forceclip into costume renderer. Fixes Loom bugs.James Brown
2002-04-18Fixed a few clipping issues in Loom the NICE way this timeVincent Hamm
2002-04-12code cleanup - prepares for simon inclusionLudvig Strigeus
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
2002-04-11various code cleanupsLudvig Strigeus
2002-04-07Fix Indy4 bootparam, some more Zak256 work, and a few minor things.James Brown
2002-04-04Always remember, = != ==, and & != &&James Brown
2002-04-03Fix removal of objects in Zak/Indy3/LoomJames Brown
2002-04-03Zak/Loom/Indy3 object flags fix. Only translates CLASS_TOUCHABLE at the moment.James Brown
2002-03-24Fixed pal initVincent Hamm
2002-03-23Changed the way games are detected. Now the detection is done out of the scum...Vincent Hamm
2002-03-20Preliminary redesigned of the virtual screen system. Now all the screen buffe...Vincent Hamm
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg -...James Brown
2002-03-16MorphOS port (sdl version) + endian fixes for big endian machines.James Brown
2002-03-16Lots of stuff - GUI fixes. More launcher work... and CD music working in MI1....James Brown
2002-03-14winCE part 2 - still gui.cpp and scummvm.cpp leftJames Brown
2002-03-13Fix an OB1 and typecast. Need to find out cause of invalid object index to be...James Brown
2002-03-13Zak hack.James Brown
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
2002-03-08Fix in getObjectXYpos which occured on big endian machines (for macos support)Enrico Rolfi
2002-03-08Implemented multiple image blast objectVincent Hamm
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow...James Brown
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many direc...Vincent Hamm
2002-03-05Next episode in V7 reimplementation. Nearly workingVincent Hamm
2002-03-05More v7 implementationVincent Hamm
2002-03-05Fixed struct ImageHeader for v7 implementationVincent Hamm
2002-03-05Fixed struct CodeHeader for v7 implementationVincent Hamm
2002-03-05Fixed struct RoomHeader for v7 implementationVincent Hamm
2002-03-05Sam and Max inventory hack. Makes it work, but is nasty ;)James Brown
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
2002-02-15Zak256 object image fix!James Brown
2002-02-13fixed lots of object problems in loomcdVincent Hamm
2002-02-13a few fix for Zak256Vincent Hamm
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially r...James Brown
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
2001-12-29workaround to prevent crashes in the indy4 world map (seems to be a bug in in...Ludvig Strigeus