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path: root/queen/cutaway.cpp
AgeCommit message (Expand)Author
2004-01-15got rid of timer stuff to handle display syncGregory Montoir
2004-01-14bumped Cutaway::_personFace array size, as during intro Cutaway::_personFaceC...Gregory Montoir
2004-01-14- tweaked a bit walking functions to make persons stop walking when a cutaway...Gregory Montoir
2004-01-13- wrong sentence was spoken when Joe was trying to 'pick up' a personGregory Montoir
2004-01-11cleanupGregory Montoir
2004-01-10Correct previous fix :-)David Eriksson
2004-01-10- Honor speech and subtitle togglesDavid Eriksson
2004-01-10this should fix :Gregory Montoir
2004-01-09renamed some methods and moved some code to DisplayGregory Montoir
2004-01-08moved the remaining 'graphics' stuff from Logic to GraphicsGregory Montoir
2004-01-08cleanup, xref updateGregory Montoir
2004-01-08- new Grid class to handle all zones / areas stuffGregory Montoir
2004-01-08mostly cleanup :Gregory Montoir
2004-01-07fix 'panel still displayed during dialogue' bug (this was noticeable when try...Gregory Montoir
2004-01-07- moved some Person/Anim code to GraphicsGregory Montoir
2004-01-06moved animation stuff to Graphics classGregory Montoir
2004-01-06updated copyright noticeMax Horn
2004-01-05- enabled debugger in QueenEngine::errorStringGregory Montoir
2004-01-05added a class to manage banks, Queen::Graphics cleanupGregory Montoir
2004-01-05At last - credits!David Eriksson
2003-12-30interview mini-game supportGregory Montoir
2003-12-30minor cleanup & add playSong() calls in Logic::handlePinnacleRoomGregory Montoir
2003-12-29only call Logic::executeSpecialMove if asm > 0Gregory Montoir
2003-12-29mass debuglevel change for less verbosity (0 -> 6)Joost Peters
2003-12-20some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))Gregory Montoir
2003-12-12get rid of Verb classGregory Montoir
2003-12-11constructors cleanupGregory Montoir
2003-12-10get rid of GameConfig, use ConfigurationManagerGregory Montoir
2003-12-10- moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ...Gregory Montoir
2003-12-10cleanup, split Cutaway::specialMove() into several methods ; this should allo...Gregory Montoir
2003-12-07(temporary) fix for cutaway_41f / command_0x178 graphical glitchesGregory Montoir
2003-12-06minor cleanup, reuse some data from intervie.exeGregory Montoir
2003-12-05- fix Joe scaling issue when switching from room 51 to 47 (temple)Gregory Montoir
2003-12-05cleanup, s/abs/ABS/gGregory Montoir
2003-12-04special moves 14, 25, 27, 29, 30, 33Gregory Montoir
2003-12-03- hard coded cutaway stuff for boat roomGregory Montoir
2003-12-03whitespaces/tabGregory Montoir
2003-12-03remaining stuff for Azura/FlodaGregory Montoir
2003-12-03fix klunk scene glitchesGregory Montoir
2003-12-01cleanup header includesGregory Montoir
2003-11-30cleanupGregory Montoir
2003-11-27- speak correct sentence when object is not usableGregory Montoir
2003-11-26fix some animation issuesGregory Montoir
2003-11-26add a wrapper for Talk::speak in Logic that clears current commandGregory Montoir
2003-11-26rename some methods (purely cosmetic) and fix some walking problems when clos...Gregory Montoir
2003-11-17fix some demo-related bugs :Gregory Montoir
2003-11-17restart person animations at the end of a cutaway (this enables Sparky to ani...Gregory Montoir
2003-11-16Apparently, my previous fix (joe position when switching room) causes trouble...Gregory Montoir
2003-11-16fix 'wrong Joe position when switching from hotel basement to lobby' issueGregory Montoir
2003-11-15- Enabled missing calls to _sound->playSong, now it should *really* play all SFXJoost Peters