Age | Commit message (Expand) | Author |
2003-12-30 | interview mini-game support | Gregory Montoir |
2003-12-30 | minor cleanup & add playSong() calls in Logic::handlePinnacleRoom | Gregory Montoir |
2003-12-29 | only call Logic::executeSpecialMove if asm > 0 | Gregory Montoir |
2003-12-29 | mass debuglevel change for less verbosity (0 -> 6) | Joost Peters |
2003-12-20 | some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr)) | Gregory Montoir |
2003-12-12 | get rid of Verb class | Gregory Montoir |
2003-12-11 | constructors cleanup | Gregory Montoir |
2003-12-10 | get rid of GameConfig, use ConfigurationManager | Gregory Montoir |
2003-12-10 | - moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ... | Gregory Montoir |
2003-12-10 | cleanup, split Cutaway::specialMove() into several methods ; this should allo... | Gregory Montoir |
2003-12-07 | (temporary) fix for cutaway_41f / command_0x178 graphical glitches | Gregory Montoir |
2003-12-06 | minor cleanup, reuse some data from intervie.exe | Gregory Montoir |
2003-12-05 | - fix Joe scaling issue when switching from room 51 to 47 (temple) | Gregory Montoir |
2003-12-05 | cleanup, s/abs/ABS/g | Gregory Montoir |
2003-12-04 | special moves 14, 25, 27, 29, 30, 33 | Gregory Montoir |
2003-12-03 | - hard coded cutaway stuff for boat room | Gregory Montoir |
2003-12-03 | whitespaces/tab | Gregory Montoir |
2003-12-03 | remaining stuff for Azura/Floda | Gregory Montoir |
2003-12-03 | fix klunk scene glitches | Gregory Montoir |
2003-12-01 | cleanup header includes | Gregory Montoir |
2003-11-30 | cleanup | Gregory Montoir |
2003-11-27 | - speak correct sentence when object is not usable | Gregory Montoir |
2003-11-26 | fix some animation issues | Gregory Montoir |
2003-11-26 | add a wrapper for Talk::speak in Logic that clears current command | Gregory Montoir |
2003-11-26 | rename some methods (purely cosmetic) and fix some walking problems when clos... | Gregory Montoir |
2003-11-17 | fix some demo-related bugs : | Gregory Montoir |
2003-11-17 | restart person animations at the end of a cutaway (this enables Sparky to ani... | Gregory Montoir |
2003-11-16 | Apparently, my previous fix (joe position when switching room) causes trouble... | Gregory Montoir |
2003-11-16 | fix 'wrong Joe position when switching from hotel basement to lobby' issue | Gregory Montoir |
2003-11-15 | - Enabled missing calls to _sound->playSong, now it should *really* play all SFX | Joost Peters |
2003-11-14 | rewitten fullscreen/panel switching code | Gregory Montoir |
2003-11-13 | Fix crashing demos: the demos have no song parameter in cutaway animations. | David Eriksson |
2003-11-10 | Make the fix like the original game instead. | David Eriksson |
2003-11-10 | Return mouse cursor and panel after cutaway. | David Eriksson |
2003-11-09 | forgot to update comment | Gregory Montoir |
2003-11-09 | fix flipped faye issue in c3a.cut | Gregory Montoir |
2003-11-09 | - Fix cutaway bug that made Joe end up in the wrong location when the | David Eriksson |
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski |
2003-11-08 | missing stuff for carbam scene | Gregory Montoir |
2003-11-08 | Start/stop scenes - fixes missing panel. | David Eriksson |
2003-11-07 | oops | Gregory Montoir |
2003-11-07 | add bob parallax stuff for room 74 (carbam) | Gregory Montoir |
2003-11-07 | Implement some special actions | David Eriksson |
2003-11-07 | Minor fixes. | David Eriksson |
2003-11-07 | Added partial playSong() implementation | Joost Peters |
2003-11-06 | Bug fix for non-quittable cutaways. | David Eriksson |
2003-11-06 | more enum stuff | Joost Peters |
2003-11-06 | The more I implement, the more I need to implement. | David Eriksson |
2003-11-03 | Add partial roomname enum | Joost Peters |
2003-10-31 | use Command class | Gregory Montoir |