Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-04-06 | fix for bug #928549. | Gregory Montoir | |
Animations on objects/persons setup by cutaways can still be played after the end of the cutscene. (the only ?) one room in which this is reproducable is the first time you talk to the Oracle (first c44, then c47). As a Cutaway object is created for each cutscene, the _cutAnim member should be moved to an more "persistant" object. Otherwise we're reading data from free'd memory... svn-id: r13488 | |||
2004-03-23 | Fix for bug #921681 - clear _quickSave when exiting cutaways | Joost Peters | |
svn-id: r13376 | |||
2004-03-23 | Fix #922003 - FOTAQ crash on PocketPC | Nicolas Bacca | |
svn-id: r13372 | |||
2004-03-07 | cleanup (removed irrevelant comments and useless XXX'ed code) | Gregory Montoir | |
svn-id: r13214 | |||
2004-02-27 | Handle comic book case, enable music toggle and some minor cleanup. | Joost Peters | |
svn-id: r13074 | |||
2004-01-28 | remove outdated TODOs | Joost Peters | |
svn-id: r12658 | |||
2004-01-25 | Seperate SFX and Speech. | Joost Peters | |
this fixes the 'pauses' in the car-chase scene and other scene which use speech and sfx simultaneously. svn-id: r12599 | |||
2004-01-25 | Change debug level | Travis Howell | |
svn-id: r12593 | |||
2004-01-23 | use BobSlot::clear instead of Graphics::clearBob | Gregory Montoir | |
svn-id: r12580 | |||
2004-01-22 | (slightly) less hackish bounding box code | Gregory Montoir | |
svn-id: r12576 | |||
2004-01-20 | AFAICT this is only used for caching in the original, which we don't care ↵ | Joost Peters | |
much about - seeing how rarely it's used. svn-id: r12531 | |||
2004-01-19 | prevents bank re-loading (cutaways animations) | Gregory Montoir | |
svn-id: r12524 | |||
2004-01-15 | got rid of timer stuff to handle display sync | Gregory Montoir | |
svn-id: r12416 | |||
2004-01-14 | bumped Cutaway::_personFace array size, as during intro ↵ | Gregory Montoir | |
Cutaway::_personFaceCount max value is 12 svn-id: r12388 | |||
2004-01-14 | - tweaked a bit walking functions to make persons stop walking when a ↵ | Gregory Montoir | |
cutaway is canceled - removed unpack to bob frame 2 (as it is never used) - changed some error() calls to assert() - minor cleanups svn-id: r12385 | |||
2004-01-13 | - wrong sentence was spoken when Joe was trying to 'pick up' a person | Gregory Montoir | |
- clear command before switching rooms - clear texts at the end of cutaway (fix minor glitch in interview intro) svn-id: r12361 | |||
2004-01-11 | cleanup | Gregory Montoir | |
svn-id: r12318 | |||
2004-01-10 | Correct previous fix :-) | David Eriksson | |
svn-id: r12301 | |||
2004-01-10 | - Honor speech and subtitle toggles | David Eriksson | |
- Make text stay on screen longer svn-id: r12297 | |||
2004-01-10 | this should fix : | Gregory Montoir | |
- minor sound glitch in room 50 (temple zombies) - panel undisplayed at the end of cutaway c62c - wrong dirty blocks in room 76 - Cutaway::_cutAnim is now a 21x30 elements array. This is needed for cutaway c69g, where we setup frames for bob num 20 (the original game uses the same value) - Credits::_list is now a 18 elements array (that's what credits2.crd need) svn-id: r12294 | |||
2004-01-09 | renamed some methods and moved some code to Display | Gregory Montoir | |
svn-id: r12276 | |||
2004-01-08 | moved the remaining 'graphics' stuff from Logic to Graphics | Gregory Montoir | |
svn-id: r12266 | |||
2004-01-08 | cleanup, xref update | Gregory Montoir | |
svn-id: r12256 | |||
2004-01-08 | - new Grid class to handle all zones / areas stuff | Gregory Montoir | |
- adapted Logic/Walk code to use it svn-id: r12250 | |||
2004-01-08 | mostly cleanup : | Gregory Montoir | |
- moved main update() method to QueenEngine - merged update() & checkPlayer() - added a method in Logic class to handle the CUTAWAY_SPECIAL stuff - Journal remembers last seen page - no need to call loadPanel() to restore panel palette, use palSetPanel() instead svn-id: r12240 | |||
2004-01-07 | fix 'panel still displayed during dialogue' bug (this was noticeable when ↵ | Gregory Montoir | |
trying to bypass the floda receptionist) svn-id: r12219 | |||
2004-01-07 | - moved some Person/Anim code to Graphics | Gregory Montoir | |
- some renaming svn-id: r12218 | |||
2004-01-06 | moved animation stuff to Graphics class | Gregory Montoir | |
svn-id: r12182 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-05 | - enabled debugger in QueenEngine::errorString | Gregory Montoir | |
- initialise Cutaway::_personCount* when the Cutaway starts - minor tweaks in BankManager svn-id: r12163 | |||
2004-01-05 | added a class to manage banks, Queen::Graphics cleanup | Gregory Montoir | |
svn-id: r12157 | |||
2004-01-05 | At last - credits! | David Eriksson | |
svn-id: r12155 | |||
2003-12-30 | interview mini-game support | Gregory Montoir | |
svn-id: r12037 | |||
2003-12-30 | minor cleanup & add playSong() calls in Logic::handlePinnacleRoom | Gregory Montoir | |
svn-id: r12031 | |||
2003-12-29 | only call Logic::executeSpecialMove if asm > 0 | Gregory Montoir | |
svn-id: r12023 | |||
2003-12-29 | mass debuglevel change for less verbosity (0 -> 6) | Joost Peters | |
importance/relevance has to be decided on an individual basis, if needed, later on svn-id: r12021 | |||
2003-12-20 | some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr)) | Gregory Montoir | |
svn-id: r11786 | |||
2003-12-12 | get rid of Verb class | Gregory Montoir | |
svn-id: r11594 | |||
2003-12-11 | constructors cleanup | Gregory Montoir | |
svn-id: r11589 | |||
2003-12-10 | get rid of GameConfig, use ConfigurationManager | Gregory Montoir | |
svn-id: r11555 | |||
2003-12-10 | - moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ↵ | Gregory Montoir | |
(this fixes the 2 irons bars being displayed at the end of c39a.cut) - moved my 'panel being hidden after the head room display' fix - fix problem in joeCutFacing / joeFacing in cutaway code svn-id: r11553 | |||
2003-12-10 | cleanup, split Cutaway::specialMove() into several methods ; this should ↵ | Gregory Montoir | |
allow us minor changes in order to support different/other special moves (demo, interview) svn-id: r11552 | |||
2003-12-07 | (temporary) fix for cutaway_41f / command_0x178 graphical glitches | Gregory Montoir | |
svn-id: r11526 | |||
2003-12-06 | minor cleanup, reuse some data from intervie.exe | Gregory Montoir | |
svn-id: r11519 | |||
2003-12-05 | - fix Joe scaling issue when switching from room 51 to 47 (temple) | Gregory Montoir | |
- add remaining fadein() call in cutaway, pinnacle room is ok now - add 2 macros to 'clarify' some room tests - some cleanup svn-id: r11502 | |||
2003-12-05 | cleanup, s/abs/ABS/g | Gregory Montoir | |
svn-id: r11501 | |||
2003-12-04 | special moves 14, 25, 27, 29, 30, 33 | Gregory Montoir | |
svn-id: r11493 | |||
2003-12-03 | - hard coded cutaway stuff for boat room | Gregory Montoir | |
- hard coded cutaway and talk oracle stuff - scale Joe during cutaway when changing rooms - special moves 20 & 24 (temple room 100) - special move 15 (valley room 67) - special move 26 (c69g.CUT) - (game is now completable up to final fight scene) svn-id: r11491 | |||
2003-12-03 | whitespaces/tab | Gregory Montoir | |
svn-id: r11489 | |||
2003-12-03 | remaining stuff for Azura/Floda | Gregory Montoir | |
svn-id: r11487 |