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2005-11-05Changed PalmOS ifdefChris Apers
svn-id: r19467
2005-11-05Fixed quazzy question mark character in charset data. This should fix bug ↵Gregory Montoir
#1348072. svn-id: r19434
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-08-11get rid of an old hack for the 'u circonflex' letter in the french versionGregory Montoir
svn-id: r18661
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-09fixed debug areas display ; some minor cleanupGregory Montoir
svn-id: r18007
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-03-11CleanupChris Apers
svn-id: r17080
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-29oops... thanks wjp for pointing me this oneGregory Montoir
svn-id: r16368
2004-12-28slightly less hackish Journal codeGregory Montoir
svn-id: r16357
2004-12-27Reducing header dependencies a bitMax Horn
svn-id: r16347
2004-12-21no need to updateScreen() if there are no screen blocks marked as dirtyGregory Montoir
svn-id: r16243
2004-12-10New ARM call (PalmOS)Chris Apers
svn-id: r16014
2004-12-03Minor cleanup, one more time.Gregory Montoir
Fixed a crash when returning to the launcher at the end of the game. I played FOTAQ (french) from the beginning to the end some hours ago, I haven't encountered any special problems/glitches (except the one mentionned above). svn-id: r15979
2004-12-02simplified palette handlingGregory Montoir
svn-id: r15971
2004-11-30enabled savegame loading on startupGregory Montoir
svn-id: r15964
2004-11-23cleanup, follow code conventionsGregory Montoir
svn-id: r15872
2004-11-22possible fix for 'bug' #1034715Gregory Montoir
svn-id: r15861
2004-11-09CleanupChris Apers
svn-id: r15739
2004-10-08cleanup ; follow the code conventionsGregory Montoir
svn-id: r15476
2004-10-06Indentation fixTorbjörn Andersson
svn-id: r15436
2004-10-06PalmOS : ARM optimizationChris Apers
svn-id: r15433
2004-10-03cleanupGregory Montoir
svn-id: r15396
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-08-06forgot to reset dynalum color index during initGregory Montoir
svn-id: r14489
2004-08-06cleanup and simplify Resource class a bit moreGregory Montoir
svn-id: r14488
2004-06-04handle long command strings better (see bug report 962828)Gregory Montoir
svn-id: r13928
2004-05-05make use of OSystem::setMouseCursor() changeGregory Montoir
svn-id: r13792
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-18minor cleanupGregory Montoir
svn-id: r13340
2004-03-17Added PalmOS supportChris Apers
svn-id: r13336
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-21Fixed arrow dialogue glitches (partial display) in non-english versions. ↵Gregory Montoir
This was due to a (wrong) blitting order of the bobs, arrows are now the last ones. svn-id: r12959
2004-02-13Add hebrew font dataJoost Peters
svn-id: r12858
2004-01-15got rid of timer stuff to handle display syncGregory Montoir
svn-id: r12416
2004-01-14- tweaked a bit walking functions to make persons stop walking when a ↵Gregory Montoir
cutaway is canceled - removed unpack to bob frame 2 (as it is never used) - changed some error() calls to assert() - minor cleanups svn-id: r12385
2004-01-13- wrong sentence was spoken when Joe was trying to 'pick up' a personGregory Montoir
- clear command before switching rooms - clear texts at the end of cutaway (fix minor glitch in interview intro) svn-id: r12361
2004-01-11minor display code changesGregory Montoir
svn-id: r12323
2004-01-11tweaked a bit dirty blocks display code, this fixes the minor glitch in ↵Gregory Montoir
interview intro svn-id: r12317
2004-01-10enabled arrows in dialogue (non english versions)Gregory Montoir
svn-id: r12306
2004-01-10this should fix :Gregory Montoir
- minor sound glitch in room 50 (temple zombies) - panel undisplayed at the end of cutaway c62c - wrong dirty blocks in room 76 - Cutaway::_cutAnim is now a 21x30 elements array. This is needed for cutaway c69g, where we setup frames for bob num 20 (the original game uses the same value) - Credits::_list is now a 18 elements array (that's what credits2.crd need) svn-id: r12294
2004-01-09fix mouse pointer glitch occuring when exiting DebuggerGregory Montoir
svn-id: r12281
2004-01-09renamed some methods and moved some code to DisplayGregory Montoir
svn-id: r12276
2004-01-08cleanup, xref updateGregory Montoir
svn-id: r12256
2004-01-08mostly cleanup :Gregory Montoir
- moved main update() method to QueenEngine - merged update() & checkPlayer() - added a method in Logic class to handle the CUTAWAY_SPECIAL stuff - Journal remembers last seen page - no need to call loadPanel() to restore panel palette, use palSetPanel() instead svn-id: r12240
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06simplified room switching code a bitGregory Montoir
svn-id: r12165
2004-01-04- added code to only redraw changed blocks in order to avoid full screen refreshGregory Montoir
- minor code cleanup in Graphics/Display svn-id: r12147