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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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queen
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2004-01-05
- enabled debugger in QueenEngine::errorString
Gregory Montoir
2004-01-05
added a class to manage banks, Queen::Graphics cleanup
Gregory Montoir
2004-01-05
At last - credits!
David Eriksson
2004-01-04
- added code to only redraw changed blocks in order to avoid full screen refresh
Gregory Montoir
2004-01-04
renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...
Max Horn
2004-01-04
respond to 'alter'-type overrides
Joost Peters
2004-01-03
Allow queen to use adlib driver as well (that was surprisingly easy :))
Joost Peters
2004-01-02
- added missing MOVE_SPEAK code (only CHEF.DOG seems to use that)
Gregory Montoir
2004-01-02
spelling mistake
Joost Peters
2004-01-02
Tell adlib people they won't hear music
Joost Peters
2004-01-02
minor rewrite of some asm funcs
Gregory Montoir
2004-01-02
some debugger commands for bobs
Gregory Montoir
2004-01-02
minor rewrite of screenblanker code
Gregory Montoir
2003-12-31
use compressed data file instead of original one if both are available
Gregory Montoir
2003-12-31
There's that incomprehensible MinGW GCC warning again!
Torbjörn Andersson
2003-12-30
acessing _numGraphics'th element of GraphicData array is safe
Gregory Montoir
2003-12-30
remove hack from original code, this was apparently only needed for SELECT_VE...
Gregory Montoir
2003-12-30
interview mini-game support
Gregory Montoir
2003-12-30
minor cleanup & add playSong() calls in Logic::handlePinnacleRoom
Gregory Montoir
2003-12-29
cleanup
Gregory Montoir
2003-12-29
only call Logic::executeSpecialMove if asm > 0
Gregory Montoir
2003-12-29
invalidate previous dynalum value on re-init (this fixes room <-> journal iss...
Gregory Montoir
2003-12-29
mass debuglevel change for less verbosity (0 -> 6)
Joost Peters
2003-12-29
cleanup & use BobSlot::curPos() when possible
Gregory Montoir
2003-12-29
cleanup & follow code conventions
Gregory Montoir
2003-12-29
- revise the way special moves are handled (demo and interview don't need a t...
Gregory Montoir
2003-12-29
more 'preparation' for interview and minor tweaks for demo
Gregory Montoir
2003-12-29
fix for 'Klunk sentence repeated 2 times' bug (noticeable in french talkie ve...
Gregory Montoir
2003-12-29
Demo uses different file for music (and disable it for now)
Joost Peters
2003-12-29
- hack to read patched .dog files (french & italian versions) from game data ...
Gregory Montoir
2003-12-28
cleanup
Gregory Montoir
2003-12-28
cleanup Resource class a bit :
Gregory Montoir
2003-12-28
Need to call this as well to properly stop music
Joost Peters
2003-12-28
Improved music code a bit. still has 'hanging notes' when stopping music, tho...
Joost Peters
2003-12-28
Cope with song '0' (old savegames used to use this 'dummy' value)
Joost Peters
2003-12-28
- added 'song' debugger command
Joost Peters
2003-12-27
enable alternative introduction
Gregory Montoir
2003-12-26
cleanup
Gregory Montoir
2003-12-26
oops
Gregory Montoir
2003-12-26
enable original screen blankers
Gregory Montoir
2003-12-26
new debugging code, using Common::Debugger
Gregory Montoir
2003-12-24
o Added SoundMixer::isReady()
Max Horn
2003-12-24
turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma...
Max Horn
2003-12-21
stdafx.h first, please.
Marcus Comstedt
2003-12-21
added convenience SoundMixer::playVorbis variant which calls through to playS...
Max Horn
2003-12-21
Make it possible for game detection functions to detect language/platform (no...
Max Horn
2003-12-21
cleanup
Max Horn
2003-12-20
some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))
Gregory Montoir
2003-12-19
put all 'bam' related stuff in a class and allow load/save during a 'bam' scene
Gregory Montoir
2003-12-19
handle mouse wheel in Journal screen
Gregory Montoir
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