index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
saga
/
actor.cpp
Age
Commit message (
Expand
)
Author
2005-03-18
- changescene on fair for tents
Andrew Kurushin
2005-03-13
fixed wrong tile drawing above actors
Andrew Kurushin
2005-03-12
rand() -> _rnd.getRandomNumber() in SAGA code.
Eugene Sandulenko
2005-03-09
Indentation.
Torbjörn Andersson
2005-02-26
fix iso mode object draw order
Andrew Kurushin
2005-02-26
implemented iso pathfinding
Andrew Kurushin
2005-02-26
iso pathfining work in progress:
Andrew Kurushin
2005-02-18
iso mode drawing work in progress
Andrew Kurushin
2005-02-09
first step in ISO mode implementation - trying to draw iso scene
Andrew Kurushin
2005-01-28
Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
Eugene Sandulenko
2005-01-27
Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
Eugene Sandulenko
2005-01-23
Picky indentation. Main reason is to make version 1.100 :P.
Eugene Sandulenko
2005-01-21
problems solved:
Andrew Kurushin
2005-01-18
implemented Sprite::hitTest
Andrew Kurushin
2005-01-18
partly implemented game objects
Andrew Kurushin
2005-01-18
- merged ActionMap and ObjectMap
Andrew Kurushin
2005-01-17
Whitespace changes
Torbjörn Andersson
2005-01-17
Initialize a few variables to fix Valgrind warnings. (I'm hoping they were
Torbjörn Andersson
2005-01-16
-small pathfind fix
Andrew Kurushin
2005-01-16
actors entry list implemented
Andrew Kurushin
2005-01-16
Slowed down actor movement a bit.
Torbjörn Andersson
2005-01-15
- added partial scene change by actor's walking (todo:entrance should be supp...
Andrew Kurushin
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-13
A few subtitle-related changes:
Torbjörn Andersson
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-09
small fixes:
Andrew Kurushin
2005-01-09
Added proper IHNM scripts lut and run scripts, though not much to see.
Eugene Sandulenko
2005-01-09
rewritten sprite class
Andrew Kurushin
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-07
Eliminate _scene->getMode() and use scene flags instead
Eugene Sandulenko
2005-01-07
fixing scene transition
Andrew Kurushin
2005-01-07
o Add reported German IHNM and ITE
Eugene Sandulenko
2005-01-06
- compiles debug path displaying only if ACTOR_DEBUG defined
Andrew Kurushin
2005-01-06
small fixes to previous
Andrew Kurushin
2005-01-06
non tile mode full actor path finding - preview
Andrew Kurushin
2005-01-06
- implement faceTowards (script function & etc)
Andrew Kurushin
2005-01-06
some actor walking fixes
Andrew Kurushin
2005-01-06
Removed unused variable.
Torbjörn Andersson
2005-01-05
- path finding work in progress
Andrew Kurushin
2005-01-05
Indentation
Torbjörn Andersson
2005-01-04
- some walking addition
Andrew Kurushin
2005-01-04
- added setup of followers position at start of scene
Andrew Kurushin
2005-01-02
o Started putting all panels stuff in order. Still incomplete
Eugene Sandulenko
2005-01-02
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
Torbjörn Andersson
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-30
o COde formatting
Eugene Sandulenko
2004-12-30
Fixed warning.
Torbjörn Andersson
2004-12-29
- some update
Andrew Kurushin
2004-12-29
- fixing compilation
Andrew Kurushin
[next]