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path: root/saga/actor.h
AgeCommit message (Expand)Author
2005-01-18implemented Sprite::hitTestAndrew Kurushin
2005-01-18partly implemented game objectsAndrew Kurushin
2005-01-18another step in verb implementation:Andrew Kurushin
2005-01-16-small pathfind fixAndrew Kurushin
2005-01-15- added partial scene change by actor's walking (todo:entrance should be supp...Andrew Kurushin
2005-01-15some work in progress on verb stuff:Andrew Kurushin
2005-01-13A few subtitle-related changes:Torbjörn Andersson
2005-01-09rewritten sprite classAndrew Kurushin
2005-01-08rename StringsList to StringsTableAndrew Kurushin
2005-01-08begining of verb implementationAndrew Kurushin
2005-01-06- compiles debug path displaying only if ACTOR_DEBUG definedAndrew Kurushin
2005-01-06small fixes to previousAndrew Kurushin
2005-01-06non tile mode full actor path finding - previewAndrew Kurushin
2005-01-06- implement faceTowards (script function & etc)Andrew Kurushin
2005-01-06Whitespace change.Torbjörn Andersson
2005-01-05- path finding work in progressAndrew Kurushin
2005-01-04- some walking additionAndrew Kurushin
2005-01-04- added setup of followers position at start of sceneAndrew Kurushin
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-30o COde formattingEugene Sandulenko
2004-12-29- some work in progressAndrew Kurushin
2004-12-29- fixed fingolfin notificationAndrew Kurushin
2004-12-28- many actor walk related functions addedAndrew Kurushin
2004-12-25There is no 'max' function on some of our targetsMax Horn
2004-12-25- some "actors walk" work progressionAndrew Kurushin
2004-12-24- remove old stuffAndrew Kurushin
2004-12-24- aninamation cycle now approach to originalAndrew Kurushin
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-21- rewritten actors speech engine :Andrew Kurushin
2004-12-19- implemented perspective actors calculationAndrew Kurushin
2004-12-18now actors will not stuck in the middle of dialogAndrew Kurushin
2004-12-18- updating actors state so they can be clipped on drawing (intro now runs wit...Andrew Kurushin
2004-12-18sprite loading fix in win demoAndrew Kurushin
2004-12-17- all actors creates on startAndrew Kurushin
2004-12-17actors rearrangement bugfixAndrew Kurushin
2004-12-15Fix warningEugene Sandulenko
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-10-31Whitespace fixesTorbjörn Andersson
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-08pass arguments by reference-to-const rather than by value, it's usually more ...Gregory Montoir
2004-10-07More de-C'fying. Pass Point object instead of direct reference.Eugene Sandulenko
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-08-03Move SPRITE_ to a classEugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-02Objectize actor.cppEugene Sandulenko
2004-07-31Extended CVAR_RegisterFunc with callback object parameter.Eugene Sandulenko
2004-05-01indentPaweł Kołodziejski
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko