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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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actor.h
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Author
2005-04-28
save load preparetion
Andrew Kurushin
2005-04-27
some load-save preparetion
Andrew Kurushin
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
2005-04-19
fixed speech lock
Andrew Kurushin
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-04-18
o Unstubbed sfPreDialog -- we have enough code for that
Eugene Sandulenko
2005-03-18
- changescene on fair for tents
Andrew Kurushin
2005-03-13
fixed wrong tile drawing above actors
Andrew Kurushin
2005-02-26
implemented iso pathfinding
Andrew Kurushin
2005-02-26
Compile fix from wjp
Travis Howell
2005-02-26
iso pathfining work in progress:
Andrew Kurushin
2005-02-18
iso mode drawing work in progress
Andrew Kurushin
2005-02-09
first step in ISO mode implementation - trying to draw iso scene
Andrew Kurushin
2005-01-28
Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
Eugene Sandulenko
2005-01-18
implemented Sprite::hitTest
Andrew Kurushin
2005-01-18
partly implemented game objects
Andrew Kurushin
2005-01-18
another step in verb implementation:
Andrew Kurushin
2005-01-16
-small pathfind fix
Andrew Kurushin
2005-01-15
- added partial scene change by actor's walking (todo:entrance should be supp...
Andrew Kurushin
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-13
A few subtitle-related changes:
Torbjörn Andersson
2005-01-09
rewritten sprite class
Andrew Kurushin
2005-01-08
rename StringsList to StringsTable
Andrew Kurushin
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-06
- compiles debug path displaying only if ACTOR_DEBUG defined
Andrew Kurushin
2005-01-06
small fixes to previous
Andrew Kurushin
2005-01-06
non tile mode full actor path finding - preview
Andrew Kurushin
2005-01-06
- implement faceTowards (script function & etc)
Andrew Kurushin
2005-01-06
Whitespace change.
Torbjörn Andersson
2005-01-05
- path finding work in progress
Andrew Kurushin
2005-01-04
- some walking addition
Andrew Kurushin
2005-01-04
- added setup of followers position at start of scene
Andrew Kurushin
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-30
o COde formatting
Eugene Sandulenko
2004-12-29
- some work in progress
Andrew Kurushin
2004-12-29
- fixed fingolfin notification
Andrew Kurushin
2004-12-28
- many actor walk related functions added
Andrew Kurushin
2004-12-25
There is no 'max' function on some of our targets
Max Horn
2004-12-25
- some "actors walk" work progression
Andrew Kurushin
2004-12-24
- remove old stuff
Andrew Kurushin
2004-12-24
- aninamation cycle now approach to original
Andrew Kurushin
2004-12-22
- rewriten actors action handling (now uses all original flags etc)
Andrew Kurushin
2004-12-21
- rewritten actors speech engine :
Andrew Kurushin
2004-12-19
- implemented perspective actors calculation
Andrew Kurushin
2004-12-18
now actors will not stuck in the middle of dialog
Andrew Kurushin
2004-12-18
- updating actors state so they can be clipped on drawing (intro now runs wit...
Andrew Kurushin
2004-12-18
sprite loading fix in win demo
Andrew Kurushin
2004-12-17
- all actors creates on start
Andrew Kurushin
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