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path: root/saga/actor.h
AgeCommit message (Expand)Author
2005-05-23saveload WIPAndrew Kurushin
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
2005-05-22Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.Eugene Sandulenko
2005-05-18fixed loadsave item resource idAndrew Kurushin
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-08Comply to our coding conventionsMax Horn
2005-05-08fixed sfSceneEq bugAndrew Kurushin
2005-04-28 save load preparetionAndrew Kurushin
2005-04-27some load-save preparetionAndrew Kurushin
2005-04-22implemented inventoryAndrew Kurushin
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
2005-04-19fixed speech lockAndrew Kurushin
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-04-18o Unstubbed sfPreDialog -- we have enough code for thatEugene Sandulenko
2005-03-18- changescene on fair for tentsAndrew Kurushin
2005-03-13fixed wrong tile drawing above actorsAndrew Kurushin
2005-02-26implemented iso pathfindingAndrew Kurushin
2005-02-26Compile fix from wjpTravis Howell
2005-02-26iso pathfining work in progress:Andrew Kurushin
2005-02-18iso mode drawing work in progressAndrew Kurushin
2005-02-09first step in ISO mode implementation - trying to draw iso sceneAndrew Kurushin
2005-01-28Combine actordata.cpp and objectdata.cpp into itedata.cpp. These areEugene Sandulenko
2005-01-18implemented Sprite::hitTestAndrew Kurushin
2005-01-18partly implemented game objectsAndrew Kurushin
2005-01-18another step in verb implementation:Andrew Kurushin
2005-01-16-small pathfind fixAndrew Kurushin
2005-01-15- added partial scene change by actor's walking (todo:entrance should be supp...Andrew Kurushin
2005-01-15some work in progress on verb stuff:Andrew Kurushin
2005-01-13A few subtitle-related changes:Torbjörn Andersson
2005-01-09rewritten sprite classAndrew Kurushin
2005-01-08rename StringsList to StringsTableAndrew Kurushin
2005-01-08begining of verb implementationAndrew Kurushin
2005-01-06- compiles debug path displaying only if ACTOR_DEBUG definedAndrew Kurushin
2005-01-06small fixes to previousAndrew Kurushin
2005-01-06non tile mode full actor path finding - previewAndrew Kurushin
2005-01-06- implement faceTowards (script function & etc)Andrew Kurushin
2005-01-06Whitespace change.Torbjörn Andersson
2005-01-05- path finding work in progressAndrew Kurushin
2005-01-04- some walking additionAndrew Kurushin
2005-01-04- added setup of followers position at start of sceneAndrew Kurushin
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-30o COde formattingEugene Sandulenko
2004-12-29- some work in progressAndrew Kurushin
2004-12-29- fixed fingolfin notificationAndrew Kurushin
2004-12-28- many actor walk related functions addedAndrew Kurushin
2004-12-25There is no 'max' function on some of our targetsMax Horn
2004-12-25- some "actors walk" work progressionAndrew Kurushin
2004-12-24- remove old stuffAndrew Kurushin
2004-12-24- aninamation cycle now approach to originalAndrew Kurushin