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path: root/saga/animation.cpp
AgeCommit message (Expand)Author
2005-08-13fix bug #1254000 ITE: Actors duplicated at chasm sceneAndrew Kurushin
2005-08-10Rename event types to comply with our standards.Eugene Sandulenko
2005-08-10EVENT -> EventEugene Sandulenko
2005-07-29WhitespacesEugene Sandulenko
2005-07-25implemented unified animation decoder for ITE & IHNMAndrew Kurushin
2005-07-25More IHNM differencesEugene Sandulenko
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-07-09gfx rearangementAndrew Kurushin
2005-06-25fix animation timings (now Shiala scene not stucks)Andrew Kurushin
2005-06-20fix animation bug at ratsAndrew Kurushin
2005-06-15fix animation loopAndrew Kurushin
2005-06-11rewritten animation loadingAndrew Kurushin
2005-06-08fix animation free bugAndrew Kurushin
2005-05-08Changed error() to warning() since it appears to be relatively harmless. IsTorbjörn Andersson
2005-04-16Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuaryEugene Sandulenko
2005-01-12Slight adjustment to previous commit.Torbjörn Andersson
2005-01-12There was a slight but noticeable pause in linked animations at the momentTorbjörn Andersson
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-03Fixed a regression where - I think - the last animation frame wasn'tTorbjörn Andersson
2005-01-02Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,Torbjörn Andersson
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-28Partial fix for Mac intro. Sprites are still incorrect because of lack ofEugene Sandulenko
2004-12-28Implement rest of animation-related opcodes.Eugene Sandulenko
2004-12-28o Fixed animation playbackEugene Sandulenko
2004-12-22o Fix regression with Mac versionsEugene Sandulenko
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...Jonathan Gray
2004-08-10Improved intro. Now it correctly shows game title.Eugene Sandulenko
2004-08-10Move EVENT_* to a class.Eugene Sandulenko
2004-08-10Move CON_* to a class.Eugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-01Pass SagaEngine object to Anim and ActionMap objectsEugene Sandulenko
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01prune uneeded codeJonathan Gray
2004-08-01Oh the beauty of stack based objects: they free themselves automatically, so ...Max Horn
2004-08-01try to stop the abuse of MemoryReadStream (ie actually delete the memory when...Jonathan Gray
2004-08-01More correct Anim destructorEugene Sandulenko
2004-08-01Initialize Anim object properly.Eugene Sandulenko
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-07-31Extended CVAR_RegisterFunc with callback object parameter.Eugene Sandulenko
2004-07-31Objectize render.cppEugene Sandulenko
2004-07-31Fix warning (static functions are source/object file local; declaring them in...Max Horn
2004-07-31merge animation.h and animation_mod.h into a classJonathan Gray
2004-06-27Cleanup for MemoryReadStream; made it match the File-class interfaceMax Horn
2004-05-05Replaced R_printf() with debug() and warning(). There are still a couple ofTorbjörn Andersson