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path: root/saga/animation.cpp
AgeCommit message (Expand)Author
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...Jonathan Gray
2004-08-10Improved intro. Now it correctly shows game title.Eugene Sandulenko
2004-08-10Move EVENT_* to a class.Eugene Sandulenko
2004-08-10Move CON_* to a class.Eugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-01Pass SagaEngine object to Anim and ActionMap objectsEugene Sandulenko
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01prune uneeded codeJonathan Gray
2004-08-01Oh the beauty of stack based objects: they free themselves automatically, so ...Max Horn
2004-08-01try to stop the abuse of MemoryReadStream (ie actually delete the memory when...Jonathan Gray
2004-08-01More correct Anim destructorEugene Sandulenko
2004-08-01Initialize Anim object properly.Eugene Sandulenko
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-07-31Extended CVAR_RegisterFunc with callback object parameter.Eugene Sandulenko
2004-07-31Objectize render.cppEugene Sandulenko
2004-07-31Fix warning (static functions are source/object file local; declaring them in...Max Horn
2004-07-31merge animation.h and animation_mod.h into a classJonathan Gray
2004-06-27Cleanup for MemoryReadStream; made it match the File-class interfaceMax Horn
2004-05-05Replaced R_printf() with debug() and warning(). There are still a couple ofTorbjörn Andersson
2004-05-04Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.Eugene Sandulenko
2004-05-01Proper #includes everywhereEugene Sandulenko
2004-05-01indentPaweł Kołodziejski
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
2004-04-12WIP for SAGA engine.Eugene Sandulenko