Age | Commit message (Collapse) | Author |
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add some IHNM panels
svn-id: r18652
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o Load voices LUT for IHNM
svn-id: r18640
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svn-id: r18619
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o Fix warnings
o Implemented IHNM changeChapter()
o WIP for metaResources
svn-id: r18618
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files to be in macbinary format.
svn-id: r18613
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svn-id: r18612
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svn-id: r18609
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svn-id: r18603
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svn-id: r18598
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svn-id: r18597
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svn-id: r18595
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some version should be tested
svn-id: r18585
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svn-id: r18573
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svn-id: r18570
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like the Windows ones.
svn-id: r18569
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can't verify whether or not I got them right. I think they were the same as
the Mac version.
svn-id: r18566
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separate entries for the original Windows CD and the first Wyrmkeep
version. The latter has the "patch" files, which include the standalone
MIDI files.
However, since the data files are otherwise indistinguishable, we also need
to be able to detect multiple versions and let the user to the
disambiguation. I've added that functionality in the simplest way I could
think of, in case we want to revert it later.
svn-id: r18565
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-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
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svn-id: r18549
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code cleanups
svn-id: r18523
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svn-id: r18521
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so last sequence should look much better (not perfect)
svn-id: r18516
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launch so it should be invisible to users.
svn-id: r18497
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resource numbers are correct.
svn-id: r18366
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wrong one, but it does contain the verb strings. Unlike IHNM, it does not
contain the object names. We'll need to do something about that eventually.
svn-id: r18365
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which I'm very grateful.
This latest CD version turned out to be one that ScummVM didn't support. It
has - I believe - the same data files as the Linux version (with digitized
music), except for the voice file which appears to be the same as the one
from the Mac version.
In other words, it has one big-endian data file, and a couple of little-
endian ones. The technical term for this is "bloody awkward".
It should work now, though.
svn-id: r18333
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game options WIP3
svn-id: r18293
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svn-id: r18282
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svn-id: r18232
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preparation for option dialog (wip)
svn-id: r18217
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svn-id: r18037
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svn-id: r17772
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todo: timeout catchup & capital 'U' & 'D' handling
svn-id: r17748
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svn-id: r17682
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fixed: now protagonist can't be target object
fixed: statusbar color
added: *mouseButtonPressed in SagaEngine
svn-id: r17672
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- some memory deallocation fixup
todo: fix follower stuckiness in tents
svn-id: r17180
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I believe it's the wrong scene.
Currently we use resource 152, which run the scripts "CampFireSetup" and
"CampFireScene". If I use resource 151 instead it will run the scripts
"ColumnSetup" and "ColumnScene" instead. I'm speculating that this is the
"hate" speech and the rest of the intro ("ColumnScene" is a fairly long
script, as far as I can tell), but unfortunately this causes ScummVM to
crash almost immediately.
I'll need to dissect the scripts to see if I can figure out what's wrong.
svn-id: r17036
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- Allow more than one script work at once
- Proper implementation of address methods
some opcodes may be broken - cause work in progress
todo: rewrite opcodes with new address functionality
svn-id: r16604
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difference
o Fix regression in Mac titles where scene LUT wasn't conversed
o Fix sound types in many games. Old Win demo is still wrong.
svn-id: r16586
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hardcoded, but I'll save that for later :)
o Eliminated all leftovers of previous language loader. If you'll spot another
one, just remove it silently.
svn-id: r16556
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corresponding string array)
- first step in verb implementation: proper button draw, keyboard respond 'w','l' &etc
- added comments and some fields to GameDisplayInfo
svn-id: r16554
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- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
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used in the intro. That way, if the IHNM demo plays an intro we'll use the
first voice file both for the demo and the full game.
Eventually we'll need to implement switching between different voice files,
of course, but that can wait.
svn-id: r16542
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svn-id: r16519
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- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in progress
svn-id: r16511
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o Now we correctly show Wyrmkeep logo in Mac demos
o Applied patch #1098971 ITE credits
svn-id: r16507
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o Fix IHNM. It does not have actors now (all actors in IHNM are in resources,
not hardcoded)
svn-id: r16478
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o Proper detection for Mac Wyrmkeep CD
o Support for wyrmkeep logos
svn-id: r16415
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and used ARRAYSIZE() instead in two cases.
svn-id: r16408
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svn-id: r16399
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