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2005-07-20Nope, I was mistaken. The Linux patch files are almost - but not quite -Torbjörn Andersson
2005-07-19The Linux release had patch files too, but I don't have that CD here so ITorbjörn Andersson
2005-07-19If we're not going to detect music "engine" at run-time, then we do needTorbjörn Andersson
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-07-16fix Win32 demo font listAndrew Kurushin
2005-07-09gfx rearangementAndrew Kurushin
2005-07-09remove 1pixel dos clippingAndrew Kurushin
2005-07-08implemented per scene actors clippingAndrew Kurushin
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
2005-06-08Allow part of the IHNM intro to run again. I haven't verified that theseTorbjörn Andersson
2005-06-08Added IHNM "main strings" resource. It's trial-and-error, so it may be theTorbjörn Andersson
2005-06-04My Linux ITE CD developed read errors, so Joe sent me a replacement, forTorbjörn Andersson
2005-05-29implemented DOS version 1 pixel clippingAndrew Kurushin
2005-05-28game options WIP2Andrew Kurushin
2005-05-23saveload WIPAndrew Kurushin
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-04-23Remove StringMap class from map.h (at least for now)Max Horn
2005-04-22implemented inventoryAndrew Kurushin
2005-04-19Fixed warnings.Torbjörn Andersson
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-03-18- changescene on fair for tentsAndrew Kurushin
2005-03-08Added constant for the resource number for the first IHNM scene. Actually,Torbjörn Andersson
2005-01-21problems solved:Andrew Kurushin
2005-01-17o Proper implementation of sfPlaySound() which knows about CD<->floppyEugene Sandulenko
2005-01-14o Added support for German ITE. There are also Puzzle-related messagesEugene Sandulenko
2005-01-13- introduced SagaEngine::getTextString (for i18n it should route to correspon...Andrew Kurushin
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-11Make voicess.res the first IHNM voice file, since that's the one that'sTorbjörn Andersson
2005-01-10German retail IHNM patch.re_ md5 is confirmedEugene Sandulenko
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-09o Fixed some indentationEugene Sandulenko
2005-01-07o Add reported German IHNM and ITEEugene Sandulenko
2005-01-02o Started putting all panels stuff in order. Still incompleteEugene Sandulenko
2005-01-02Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,Torbjörn Andersson
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-28Fix regression with IHNM.Eugene Sandulenko
2004-12-28- many actor walk related functions addedAndrew Kurushin
2004-12-28Added MD5 sums for IHNM so that we can watch the intro again. It seems toTorbjörn Andersson
2004-12-27Added MD5 sum for Linux music file.Torbjörn Andersson
2004-12-25o Merge game detection and game probing in one functionEugene Sandulenko
2004-12-25There appeared to be different DOS CD version. Also fixed DOS demo detectionEugene Sandulenko
2004-12-24Implement proper game autodetectionEugene Sandulenko
2004-12-23o Lowercased all filenames for better readabilityEugene Sandulenko
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-22o Fix regression with Mac versionsEugene Sandulenko
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-18sprite loading fix in win demoAndrew Kurushin
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko