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path: root/saga/gfx.cpp
AgeCommit message (Expand)Author
2005-08-11Fix bug #1256368 "ITE: Black pixels drawn as white at sanctuary gate"Eugene Sandulenko
2005-07-29WhitespacesEugene Sandulenko
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-07-09code cleanupsAndrew Kurushin
2005-07-09gfx rearangementAndrew Kurushin
2005-07-08implemented per scene actors clippingAndrew Kurushin
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
2005-07-05SAGA no longer has its own line-drawing code, so this comment no longerTorbjörn Andersson
2005-07-05- Stripped down unused SURFACE parameter in palette-related functionsEugene Sandulenko
2005-07-04Cleanup.Torbjörn Andersson
2005-06-09Fix bug #1216439 "SAGA: run-length slice typo in online source". ActuallyEugene Sandulenko
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
2005-01-27Applied patch #1106775 "SAGA colours". This simplifies code considerably, andEugene Sandulenko
2005-01-21Fix cursor shape.Eugene Sandulenko
2005-01-20Use the kITEColor constants for the ITE mouse cursor. Ironically, this isTorbjörn Andersson
2005-01-15Use the same hard-coded cursor image and colours as the original ITETorbjörn Andersson
2005-01-06Placard functions are now event-driven, so the blocking palette faders areTorbjörn Andersson
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-29Let user exit at the transition, i.e. process user inputEugene Sandulenko
2004-12-29Implemented the "placard" functions, because they're such a nice visualTorbjörn Andersson
2004-11-26Fix break introduced with last commit :).Eugene Sandulenko
2004-11-26oopsMax Horn
2004-11-25Make use of new graphic primitives (untested, I don't have saga -- please don...Max Horn
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-20o Restore cursor after walkthroughEugene Sandulenko
2004-10-30Turn some methods into functions (potentially gives better code, and we may w...Max Horn
2004-10-30Let Saga::SURFACE inherit from SURFACEMax Horn
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-22Made the usage of the Rect data type more consistent with the rest ofTorbjörn Andersson
2004-10-21Fixed some clipping problems. I think there are more still in there, but ITorbjörn Andersson
2004-10-08pass arguments by reference-to-const rather than by value, it's usually more ...Gregory Montoir
2004-10-08Implement scene change via exits. You still cannot leave first sceneEugene Sandulenko
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-08-02move static vars to private membersJonathan Gray
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-07-31update comment to relfect realityJonathan Gray
2004-07-31remove YS_IGNORE_PARAM macro and some uneeded yslib.h includesJonathan Gray
2004-06-25clearnupMax Horn
2004-06-25Removed unused stuff; cleanupMax Horn
2004-06-05Set graphics cursor before using it, fixes segfault when launching ihnm from ...Jonathan Gray
2004-05-05Now cursor is really always shown.Eugene Sandulenko
2004-05-02Make sure cursor is always whiteEugene Sandulenko
2004-05-02Made the cursor work a bit better in IHNM.Torbjörn Andersson
2004-05-02Got rid of r_softcursor by having the backend always draw the cursorTorbjörn Andersson
2004-05-02Merged sysgfx.cpp and gfx.cpp to gfx.cppEugene Sandulenko
2004-05-01Proper #includes everywhereEugene Sandulenko
2004-05-01All graphics and input now is in OSystem.Eugene Sandulenko
2004-05-01Remove scalers, 16bpp code, unused functions.Eugene Sandulenko