Age | Commit message (Expand) | Author |
2005-08-13 | Fix bug #1258537 "ITE: Introduction text is black" | Eugene Sandulenko |
2005-08-11 | Fix bug #1256368 "ITE: Black pixels drawn as white at sanctuary gate" | Eugene Sandulenko |
2005-07-29 | Whitespaces | Eugene Sandulenko |
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin |
2005-07-09 | code cleanups | Andrew Kurushin |
2005-07-09 | gfx rearangement | Andrew Kurushin |
2005-07-08 | implemented per scene actors clipping | Andrew Kurushin |
2005-07-05 | Hid most of debug output to deeper levels. We're pretty close to official | Eugene Sandulenko |
2005-07-05 | SAGA no longer has its own line-drawing code, so this comment no longer | Torbjörn Andersson |
2005-07-05 | - Stripped down unused SURFACE parameter in palette-related functions | Eugene Sandulenko |
2005-07-04 | Cleanup. | Torbjörn Andersson |
2005-06-09 | Fix bug #1216439 "SAGA: run-length slice typo in online source". Actually | Eugene Sandulenko |
2005-04-22 | o Fix save/load. Now it restores game properly but still at exit #0. | Eugene Sandulenko |
2005-01-27 | Applied patch #1106775 "SAGA colours". This simplifies code considerably, and | Eugene Sandulenko |
2005-01-21 | Fix cursor shape. | Eugene Sandulenko |
2005-01-20 | Use the kITEColor constants for the ITE mouse cursor. Ironically, this is | Torbjörn Andersson |
2005-01-15 | Use the same hard-coded cursor image and colours as the original ITE | Torbjörn Andersson |
2005-01-06 | Placard functions are now event-driven, so the blocking palette faders are | Torbjörn Andersson |
2005-01-01 | oops, correct copyright string | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-29 | Let user exit at the transition, i.e. process user input | Eugene Sandulenko |
2004-12-29 | Implemented the "placard" functions, because they're such a nice visual | Torbjörn Andersson |
2004-11-26 | Fix break introduced with last commit :). | Eugene Sandulenko |
2004-11-26 | oops | Max Horn |
2004-11-25 | Make use of new graphic primitives (untested, I don't have saga -- please don... | Max Horn |
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko |
2004-11-20 | o Restore cursor after walkthrough | Eugene Sandulenko |
2004-10-30 | Turn some methods into functions (potentially gives better code, and we may w... | Max Horn |
2004-10-30 | Let Saga::SURFACE inherit from SURFACE | Max Horn |
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski |
2004-10-22 | Made the usage of the Rect data type more consistent with the rest of | Torbjörn Andersson |
2004-10-21 | Fixed some clipping problems. I think there are more still in there, but I | Torbjörn Andersson |
2004-10-08 | pass arguments by reference-to-const rather than by value, it's usually more ... | Gregory Montoir |
2004-10-08 | Implement scene change via exits. You still cannot leave first scene | Eugene Sandulenko |
2004-10-04 | R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. | Eugene Sandulenko |
2004-08-02 | move static vars to private members | Jonathan Gray |
2004-08-01 | merge gfx_mod.h into gfx.h and stick functions into a class | Jonathan Gray |
2004-08-01 | merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation... | Jonathan Gray |
2004-07-31 | update comment to relfect reality | Jonathan Gray |
2004-07-31 | remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes | Jonathan Gray |
2004-06-25 | clearnup | Max Horn |
2004-06-25 | Removed unused stuff; cleanup | Max Horn |
2004-06-05 | Set graphics cursor before using it, fixes segfault when launching ihnm from ... | Jonathan Gray |
2004-05-05 | Now cursor is really always shown. | Eugene Sandulenko |
2004-05-02 | Make sure cursor is always white | Eugene Sandulenko |
2004-05-02 | Made the cursor work a bit better in IHNM. | Torbjörn Andersson |
2004-05-02 | Got rid of r_softcursor by having the backend always draw the cursor | Torbjörn Andersson |
2004-05-02 | Merged sysgfx.cpp and gfx.cpp to gfx.cpp | Eugene Sandulenko |
2004-05-01 | Proper #includes everywhere | Eugene Sandulenko |
2004-05-01 | All graphics and input now is in OSystem. | Eugene Sandulenko |