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path: root/saga/gfx.h
AgeCommit message (Expand)Author
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-09Added optional parameter to setCursor() to specify which type of cursor youTorbjörn Andersson
2005-10-05Simplified palette code.Eugene Sandulenko
2005-10-05IHNM used only 248 colors for game graphics. Top part of the paletteEugene Sandulenko
2005-10-04Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. AnyTorbjörn Andersson
2005-09-27Used Willem Jan's suggestion for making the ugliness go away.Torbjörn Andersson
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-07-10Remove packing on Color, as it was n't needed. Keeping packing on PalEntryLars Persson
2005-07-10No reason to pack ClipData; since it's not a POD-type, that wouldn't be valid...Max Horn
2005-07-091. Fixed divide by zero defect (exception on my symbian target, Windows just ...Lars Persson
2005-07-09code cleanupsAndrew Kurushin
2005-07-09gfx rearangementAndrew Kurushin
2005-07-08implemented per scene actors clippingAndrew Kurushin
2005-07-05- Stripped down unused SURFACE parameter in palette-related functionsEugene Sandulenko
2005-07-04Cleanup.Torbjörn Andersson
2005-06-23Use #include "file" instead of #include <file> for consistency.Torbjörn Andersson
2005-06-09Fix bug #1216439 "SAGA: run-length slice typo in online source". ActuallyEugene Sandulenko
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
2005-01-27Applied patch #1106775 "SAGA colours". This simplifies code considerably, andEugene Sandulenko
2005-01-15Use the same hard-coded cursor image and colours as the original ITETorbjörn Andersson
2005-01-06Placard functions are now event-driven, so the blocking palette faders areTorbjörn Andersson
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-29Implemented the "placard" functions, because they're such a nice visualTorbjörn Andersson
2004-11-25Make use of new graphic primitives (untested, I don't have saga -- please don...Max Horn
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-20o Restore cursor after walkthroughEugene Sandulenko
2004-10-30Turn some methods into functions (potentially gives better code, and we may w...Max Horn
2004-10-30Let Saga::SURFACE inherit from SURFACEMax Horn
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-08pass arguments by reference-to-const rather than by value, it's usually more ...Gregory Montoir
2004-10-08Implement scene change via exits. You still cannot leave first sceneEugene Sandulenko
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
2004-08-02move static vars to private membersJonathan Gray
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-05-02Make sure cursor is always whiteEugene Sandulenko
2004-05-02Merged sysgfx.cpp and gfx.cpp to gfx.cppEugene Sandulenko
2004-05-01indentPaweł Kołodziejski
2004-04-25More ScummVMificationMax Horn
2004-04-12WIP for SAGA engine.Eugene Sandulenko