Age | Commit message (Collapse) | Author |
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- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
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svn-id: r16399
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svn-id: r16398
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o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
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o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
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original code either. (Apparently it was reserved for future use.)
I think the only remaining data structure with unknown members now is
ANIMATION_HEADER. Of course, there's probably a lot that isn't implemented
at all, too...
svn-id: r15708
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svn-id: r15690
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GAME
svn-id: r14793
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svn-id: r14443
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you don't leak them all the time (fixed 10e6 object leaks :-)
svn-id: r14417
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animations wasn't caused by this commit :)
svn-id: r14405
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svn-id: r14394
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svn-id: r14391
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svn-id: r14385
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In fact there were no binary writes at all.
svn-id: r13773
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Improved game detector
svn-id: r13724
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svn-id: r13717
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svn-id: r13714
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svn-id: r13698
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svn-id: r13687
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svn-id: r13654
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
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