aboutsummaryrefslogtreecommitdiff
path: root/saga/input.cpp
AgeCommit message (Collapse)Author
2005-02-26iso pathfining work in progress:Andrew Kurushin
- all figures now stands in right way on iso scene startup svn-id: r16931
2005-02-11iso draw work in progress:Andrew Kurushin
- try keyboard arrows on iso scene - todo: horizontal cliping svn-id: r16773
2005-01-15- added partial scene change by actor's walking (todo:entrance should be ↵Andrew Kurushin
supported) svn-id: r16568
2005-01-13- introduced SagaEngine::getTextString (for i18n it should route to ↵Andrew Kurushin
corresponding string array) - first step in verb implementation: proper button draw, keyboard respond 'w','l' &etc - added comments and some fields to GameDisplayInfo svn-id: r16554
2005-01-11- remove game.h & image.hAndrew Kurushin
- all display information of current game goes to SagaEngine - remove GameFontIds - hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType() svn-id: r16545
2005-01-07o Fix for popped up actors at initial scene fade outEugene Sandulenko
o Stub for new Wyrmkeep demos with substituted scenes o Converted some script func parameters to apropriate types o More panel fixes svn-id: r16472
2005-01-06- implement faceTowards (script function & etc)Andrew Kurushin
- implement debug actor walk path (press f6) svn-id: r16456
2005-01-06Next batch of panel-related fixes. Still wrong.Eugene Sandulenko
NOTE: lines which start with `;' should contain calls to not yet implemented subsystems like Conversation subsystem svn-id: r16443
2005-01-02o Started putting all panels stuff in order. Still incompleteEugene Sandulenko
o Proper detection for Mac Wyrmkeep CD o Support for wyrmkeep logos svn-id: r16415
2005-01-01oops, correct copyright stringMax Horn
svn-id: r16399
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Reducing header dependencies a bitMax Horn
svn-id: r16347
2004-12-21- rewritten actors speech engine :Andrew Kurushin
1) there are three types of speech: one acor, multiple actor, non actor 2) slow speech implemented 3) uses native engine flags (async,noanimate...) instead of semaphores - proper timings implemented svn-id: r16237
2004-12-05Clean up OSystem::EventMax Horn
svn-id: r15990
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
console. Some things are likely to have broken. For instance, I believe the old console was could be visible during gameplay, while ScummVM's is modal. So any place where we output something to the console during gameplay should probably be removed. Some things I've stubbed out. Basically any code that registers a variable. Most of the debugging commands are untested. Syntax may have changed because of different command-line parsing. (I never actually used the old console, so I don't know for sure. :-) Actually, I'm not that interested in reproducing the old console commands faithfully. What we should do now is to make the immediately useful console stuff work. Anything that remains unimplemented should probably be removed. svn-id: r15976
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ↵Max Horn
objections) svn-id: r15849
2004-11-20o Restore cursor after walkthroughEugene Sandulenko
o Add cursor events o Hide cursor during intro svn-id: r15844
2004-11-19fixed missed ctrl key handle, and missed create() walklthrough callPaweł Kołodziejski
svn-id: r15840
2004-11-19added walkthroughPaweł Kołodziejski
svn-id: r15835
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
svn-id: r15690
2004-10-27Started to rework script threads. Partially moved to thread flags.Eugene Sandulenko
Scene skipping now works, but scripts aren't chained yet. svn-id: r15688
2004-10-07More de-C'fying. Pass Point object instead of direct reference.Eugene Sandulenko
svn-id: r15458
2004-10-04Fix button clicking. Now actor walks to correct spot and interface buttonsEugene Sandulenko
work. svn-id: r15415
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
svn-id: r15414
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
svn-id: r14568
2004-08-11Move SYSINPUT_* and TRANSITION_* to SagaEngine classEugene Sandulenko
svn-id: r14555
2004-08-10Move CON_* to a class.Eugene Sandulenko
svn-id: r14538
2004-08-06Move INTERFACE_ to class.Eugene Sandulenko
svn-id: r14478
2004-08-04Move SCENE_* to class.Eugene Sandulenko
svn-id: r14463
2004-08-02Objectize actor.cppEugene Sandulenko
svn-id: r14441
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
svn-id: r14419
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵Jonathan Gray
animations wasn't caused by this commit :) svn-id: r14405
2004-07-31Objectize render.cppEugene Sandulenko
svn-id: r14395
2004-06-25Removed unused stuff; cleanupMax Horn
svn-id: r14052
2004-06-05Set graphics cursor before using it, fixes segfault when launching ihnm from ↵Jonathan Gray
the launcher. Fixes bug #966614 svn-id: r13934
2004-05-01Renamed files for consistencyEugene Sandulenko
svn-id: r13725