aboutsummaryrefslogtreecommitdiff
path: root/saga/interface.cpp
AgeCommit message (Expand)Author
2005-05-15fixed give verbAndrew Kurushin
2005-05-12fixed interpreter bug (negative address offset - may crush system)Andrew Kurushin
2005-05-10Forgot to remove debugging messages.Torbjörn Andersson
2005-05-09Fixed failed assertion when entering the Elk King's court. It looks like aTorbjörn Andersson
2005-04-24fixed object frawingAndrew Kurushin
2005-04-23fixed sfDropObject implementationAndrew Kurushin
2005-04-22fixed non assigned buttons in IHNMAndrew Kurushin
2005-04-22Changed "BYTE" to "int".Torbjörn Andersson
2005-04-22implemented inventoryAndrew Kurushin
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
2005-04-20Implement inventoryItemPosition()Eugene Sandulenko
2005-04-19fixed speech lockAndrew Kurushin
2005-04-19Fixed warnings.Torbjörn Andersson
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-04-18o Unstubbed sfPreDialog -- we have enough code for thatEugene Sandulenko
2005-02-26implemented iso pathfindingAndrew Kurushin
2005-01-28Combine actordata.cpp and objectdata.cpp into itedata.cpp. These areEugene Sandulenko
2005-01-21problems solved:Andrew Kurushin
2005-01-19o Made ITEColors enum public in interface.h. Please use them. These colorsEugene Sandulenko
2005-01-18partly implemented game objectsAndrew Kurushin
2005-01-18another step in verb implementation:Andrew Kurushin
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin
2005-01-18Initialize converse properly.Eugene Sandulenko
2005-01-17Now it is possible to lead a conversation with use of keys (1-4).Eugene Sandulenko
2005-01-17First batch of converse implementation in scripts. To see it typeEugene Sandulenko
2005-01-15- added partial scene change by actor's walking (todo:entrance should be supp...Andrew Kurushin
2005-01-15some work in progress on verb stuff:Andrew Kurushin
2005-01-13- introduced SagaEngine::getTextString (for i18n it should route to correspon...Andrew Kurushin
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-11o All fonts were mapped. Introduced new FONT_DONTMAP flagEugene Sandulenko
2005-01-10Untested converse. Drawing isn't possible due to lack of needed informationEugene Sandulenko
2005-01-10Removed unused variable.Torbjörn Andersson
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-09rewritten sprite classAndrew Kurushin
2005-01-08begining of verb implementationAndrew Kurushin
2005-01-07o Last fixes for panels. Now they work like in original.Eugene Sandulenko
2005-01-07o Fix for popped up actors at initial scene fade outEugene Sandulenko
2005-01-06Fix actor walking caused by wrong panel stateEugene Sandulenko
2005-01-06Next batch of panel-related fixes. Still wrong.Eugene Sandulenko
2005-01-04- added setup of followers position at start of sceneAndrew Kurushin
2005-01-02o Started putting all panels stuff in order. Still incompleteEugene Sandulenko
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-25- some "actors walk" work progressionAndrew Kurushin
2004-12-24- compile error fixAndrew Kurushin
2004-12-24- remove old stuffAndrew Kurushin
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-19- implemented perspective actors calculationAndrew Kurushin