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path: root/saga/interface.cpp
AgeCommit message (Expand)Author
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-07-18When redrawing the inventory, clear every inventory slot - even the emptyTorbjörn Andersson
2005-07-17Fixed ITE inventory redraw glitch when exchanging the medallion for money.Torbjörn Andersson
2005-07-17CleanupTorbjörn Andersson
2005-07-14font & text related changes:Andrew Kurushin
2005-07-12Made it possible to terminate dialog windows with Enter. (We could alreadyTorbjörn Andersson
2005-07-10Updated interface.cpp so it compiles for VC6 without errors. Moved loop varia...Lars Persson
2005-07-09gfx rearangementAndrew Kurushin
2005-07-08implemented per scene actors clippingAndrew Kurushin
2005-07-06fix converse pal bugAndrew Kurushin
2005-07-05- Stripped down unused SURFACE parameter in palette-related functionsEugene Sandulenko
2005-07-03Implementation of sfShowMap. This was latest unimplemented script function :)Eugene Sandulenko
2005-06-21When a key is pressed, go back to repeat phase 0 again. This is so that weTorbjörn Andersson
2005-06-19Support for mouse wheel in Options dialog and in Converse panelEugene Sandulenko
2005-06-19implemented sfGetNumberAndrew Kurushin
2005-06-10WhitespaceTorbjörn Andersson
2005-06-08Allow part of the IHNM intro to run again. I haven't verified that theseTorbjörn Andersson
2005-06-04fixed lense creation bug ( fade in/out now has separate flag)Andrew Kurushin
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
2005-06-01Removed unused variables.Torbjörn Andersson
2005-05-31Allow entry of space and some letters such as 'r' and 'p' as parts ofEugene Sandulenko
2005-05-31multiple files save-load implementationAndrew Kurushin
2005-05-31Almost complete implementation of Puzzle. Now it is possible to solve itEugene Sandulenko
2005-05-29Implement key auto-repeat used in savegame dialog.Eugene Sandulenko
2005-05-29implemented DOS version 1 pixel clippingAndrew Kurushin
2005-05-28game options WIP2Andrew Kurushin
2005-05-23saveload WIPAndrew Kurushin
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
2005-05-22Implement Interface::drawButtonBox()Eugene Sandulenko
2005-05-22stub drawButtonBoxAndrew Kurushin
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
2005-05-15fixed give verbAndrew Kurushin
2005-05-12fixed interpreter bug (negative address offset - may crush system)Andrew Kurushin
2005-05-10Forgot to remove debugging messages.Torbjörn Andersson
2005-05-09Fixed failed assertion when entering the Elk King's court. It looks like aTorbjörn Andersson
2005-04-24fixed object frawingAndrew Kurushin
2005-04-23fixed sfDropObject implementationAndrew Kurushin
2005-04-22fixed non assigned buttons in IHNMAndrew Kurushin
2005-04-22Changed "BYTE" to "int".Torbjörn Andersson
2005-04-22implemented inventoryAndrew Kurushin
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
2005-04-20Implement inventoryItemPosition()Eugene Sandulenko
2005-04-19fixed speech lockAndrew Kurushin
2005-04-19Fixed warnings.Torbjörn Andersson
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-04-18o Unstubbed sfPreDialog -- we have enough code for thatEugene Sandulenko
2005-02-26implemented iso pathfindingAndrew Kurushin
2005-01-28Combine actordata.cpp and objectdata.cpp into itedata.cpp. These areEugene Sandulenko
2005-01-21problems solved:Andrew Kurushin