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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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interface.cpp
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Author
2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-07-18
When redrawing the inventory, clear every inventory slot - even the empty
Torbjörn Andersson
2005-07-17
Fixed ITE inventory redraw glitch when exchanging the medallion for money.
Torbjörn Andersson
2005-07-17
Cleanup
Torbjörn Andersson
2005-07-14
font & text related changes:
Andrew Kurushin
2005-07-12
Made it possible to terminate dialog windows with Enter. (We could already
Torbjörn Andersson
2005-07-10
Updated interface.cpp so it compiles for VC6 without errors. Moved loop varia...
Lars Persson
2005-07-09
gfx rearangement
Andrew Kurushin
2005-07-08
implemented per scene actors clipping
Andrew Kurushin
2005-07-06
fix converse pal bug
Andrew Kurushin
2005-07-05
- Stripped down unused SURFACE parameter in palette-related functions
Eugene Sandulenko
2005-07-03
Implementation of sfShowMap. This was latest unimplemented script function :)
Eugene Sandulenko
2005-06-21
When a key is pressed, go back to repeat phase 0 again. This is so that we
Torbjörn Andersson
2005-06-19
Support for mouse wheel in Options dialog and in Converse panel
Eugene Sandulenko
2005-06-19
implemented sfGetNumber
Andrew Kurushin
2005-06-10
Whitespace
Torbjörn Andersson
2005-06-08
Allow part of the IHNM intro to run again. I haven't verified that these
Torbjörn Andersson
2005-06-04
fixed lense creation bug ( fade in/out now has separate flag)
Andrew Kurushin
2005-06-02
Implement game load with '-x' comman-line parameter.
Eugene Sandulenko
2005-06-01
Removed unused variables.
Torbjörn Andersson
2005-05-31
Allow entry of space and some letters such as 'r' and 'p' as parts of
Eugene Sandulenko
2005-05-31
multiple files save-load implementation
Andrew Kurushin
2005-05-31
Almost complete implementation of Puzzle. Now it is possible to solve it
Eugene Sandulenko
2005-05-29
Implement key auto-repeat used in savegame dialog.
Eugene Sandulenko
2005-05-29
implemented DOS version 1 pixel clipping
Andrew Kurushin
2005-05-28
game options WIP2
Andrew Kurushin
2005-05-23
saveload WIP
Andrew Kurushin
2005-05-23
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
Eugene Sandulenko
2005-05-22
Implement Interface::drawButtonBox()
Eugene Sandulenko
2005-05-22
stub drawButtonBox
Andrew Kurushin
2005-05-22
fixes some todo (hardcoded resource ids -> customized per game)
Andrew Kurushin
2005-05-15
fixed give verb
Andrew Kurushin
2005-05-12
fixed interpreter bug (negative address offset - may crush system)
Andrew Kurushin
2005-05-10
Forgot to remove debugging messages.
Torbjörn Andersson
2005-05-09
Fixed failed assertion when entering the Elk King's court. It looks like a
Torbjörn Andersson
2005-04-24
fixed object frawing
Andrew Kurushin
2005-04-23
fixed sfDropObject implementation
Andrew Kurushin
2005-04-22
fixed non assigned buttons in IHNM
Andrew Kurushin
2005-04-22
Changed "BYTE" to "int".
Torbjörn Andersson
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-22
o Fix save/load. Now it restores game properly but still at exit #0.
Eugene Sandulenko
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
2005-04-20
Implement inventoryItemPosition()
Eugene Sandulenko
2005-04-19
fixed speech lock
Andrew Kurushin
2005-04-19
Fixed warnings.
Torbjörn Andersson
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-04-18
o Unstubbed sfPreDialog -- we have enough code for that
Eugene Sandulenko
2005-02-26
implemented iso pathfinding
Andrew Kurushin
2005-01-28
Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
Eugene Sandulenko
2005-01-21
problems solved:
Andrew Kurushin
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