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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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interface.cpp
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Author
2005-05-23
saveload WIP
Andrew Kurushin
2005-05-23
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
Eugene Sandulenko
2005-05-22
Implement Interface::drawButtonBox()
Eugene Sandulenko
2005-05-22
stub drawButtonBox
Andrew Kurushin
2005-05-22
fixes some todo (hardcoded resource ids -> customized per game)
Andrew Kurushin
2005-05-15
fixed give verb
Andrew Kurushin
2005-05-12
fixed interpreter bug (negative address offset - may crush system)
Andrew Kurushin
2005-05-10
Forgot to remove debugging messages.
Torbjörn Andersson
2005-05-09
Fixed failed assertion when entering the Elk King's court. It looks like a
Torbjörn Andersson
2005-04-24
fixed object frawing
Andrew Kurushin
2005-04-23
fixed sfDropObject implementation
Andrew Kurushin
2005-04-22
fixed non assigned buttons in IHNM
Andrew Kurushin
2005-04-22
Changed "BYTE" to "int".
Torbjörn Andersson
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-22
o Fix save/load. Now it restores game properly but still at exit #0.
Eugene Sandulenko
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
2005-04-20
Implement inventoryItemPosition()
Eugene Sandulenko
2005-04-19
fixed speech lock
Andrew Kurushin
2005-04-19
Fixed warnings.
Torbjörn Andersson
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-04-18
o Unstubbed sfPreDialog -- we have enough code for that
Eugene Sandulenko
2005-02-26
implemented iso pathfinding
Andrew Kurushin
2005-01-28
Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
Eugene Sandulenko
2005-01-21
problems solved:
Andrew Kurushin
2005-01-19
o Made ITEColors enum public in interface.h. Please use them. These colors
Eugene Sandulenko
2005-01-18
partly implemented game objects
Andrew Kurushin
2005-01-18
another step in verb implementation:
Andrew Kurushin
2005-01-18
- merged ActionMap and ObjectMap
Andrew Kurushin
2005-01-18
Initialize converse properly.
Eugene Sandulenko
2005-01-17
Now it is possible to lead a conversation with use of keys (1-4).
Eugene Sandulenko
2005-01-17
First batch of converse implementation in scripts. To see it type
Eugene Sandulenko
2005-01-15
- added partial scene change by actor's walking (todo:entrance should be supp...
Andrew Kurushin
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-13
- introduced SagaEngine::getTextString (for i18n it should route to correspon...
Andrew Kurushin
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-11
o All fonts were mapped. Introduced new FONT_DONTMAP flag
Eugene Sandulenko
2005-01-10
Untested converse. Drawing isn't possible due to lack of needed information
Eugene Sandulenko
2005-01-10
Removed unused variable.
Torbjörn Andersson
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-09
rewritten sprite class
Andrew Kurushin
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-07
o Last fixes for panels. Now they work like in original.
Eugene Sandulenko
2005-01-07
o Fix for popped up actors at initial scene fade out
Eugene Sandulenko
2005-01-06
Fix actor walking caused by wrong panel state
Eugene Sandulenko
2005-01-06
Next batch of panel-related fixes. Still wrong.
Eugene Sandulenko
2005-01-04
- added setup of followers position at start of scene
Andrew Kurushin
2005-01-02
o Started putting all panels stuff in order. Still incomplete
Eugene Sandulenko
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-25
- some "actors walk" work progression
Andrew Kurushin
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