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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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interface.h
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Author
2005-06-21
When a key is pressed, go back to repeat phase 0 again. This is so that we
Torbjörn Andersson
2005-06-19
Support for mouse wheel in Options dialog and in Converse panel
Eugene Sandulenko
2005-06-19
implemented sfGetNumber
Andrew Kurushin
2005-06-04
Fixed warning.
Torbjörn Andersson
2005-06-04
fixed lense creation bug ( fade in/out now has separate flag)
Andrew Kurushin
2005-05-31
Allow entry of space and some letters such as 'r' and 'p' as parts of
Eugene Sandulenko
2005-05-31
multiple files save-load implementation
Andrew Kurushin
2005-05-29
Implement key auto-repeat used in savegame dialog.
Eugene Sandulenko
2005-05-29
implemented DOS version 1 pixel clipping
Andrew Kurushin
2005-05-28
game options WIP2
Andrew Kurushin
2005-05-23
saveload WIP
Andrew Kurushin
2005-05-22
stub drawButtonBox
Andrew Kurushin
2005-05-22
fixes some todo (hardcoded resource ids -> customized per game)
Andrew Kurushin
2005-05-12
Compilation fix.
Torbjörn Andersson
2005-05-12
fixed interpreter bug (negative address offset - may crush system)
Andrew Kurushin
2005-04-24
fixed object frawing
Andrew Kurushin
2005-04-23
fixed sfDropObject implementation
Andrew Kurushin
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
2005-04-20
Implement inventoryItemPosition()
Eugene Sandulenko
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-02-26
implemented iso pathfinding
Andrew Kurushin
2005-01-27
Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
Eugene Sandulenko
2005-01-21
problems solved:
Andrew Kurushin
2005-01-20
Use the kITEColor constants for the ITE mouse cursor. Ironically, this is
Torbjörn Andersson
2005-01-19
Fix type with BrightWhite color
Eugene Sandulenko
2005-01-19
o Made ITEColors enum public in interface.h. Please use them. These colors
Eugene Sandulenko
2005-01-18
another step in verb implementation:
Andrew Kurushin
2005-01-18
Initialize converse properly.
Eugene Sandulenko
2005-01-17
First batch of converse implementation in scripts. To see it type
Eugene Sandulenko
2005-01-15
- added partial scene change by actor's walking (todo:entrance should be supp...
Andrew Kurushin
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-13
- introduced SagaEngine::getTextString (for i18n it should route to correspon...
Andrew Kurushin
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-11
o All fonts were mapped. Introduced new FONT_DONTMAP flag
Eugene Sandulenko
2005-01-10
Untested converse. Drawing isn't possible due to lack of needed information
Eugene Sandulenko
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-09
rewritten sprite class
Andrew Kurushin
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-07
o Fix for popped up actors at initial scene fade out
Eugene Sandulenko
2005-01-06
Placard functions are now event-driven, so the blocking palette faders are
Torbjörn Andersson
2005-01-06
Fix actor walking caused by wrong panel state
Eugene Sandulenko
2005-01-06
Next batch of panel-related fixes. Still wrong.
Eugene Sandulenko
2005-01-02
o Started putting all panels stuff in order. Still incomplete
Eugene Sandulenko
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-11-25
Temporarily disable the status bar in IHNM. The only place where we drew it
Torbjörn Andersson
2004-11-07
Initial inventory support.
Torbjörn Andersson
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-27
Started to rework script threads. Partially moved to thread flags.
Eugene Sandulenko
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