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path: root/saga/interface.h
AgeCommit message (Expand)Author
2005-07-03Implementation of sfShowMap. This was latest unimplemented script function :)Eugene Sandulenko
2005-06-21When a key is pressed, go back to repeat phase 0 again. This is so that weTorbjörn Andersson
2005-06-19Support for mouse wheel in Options dialog and in Converse panelEugene Sandulenko
2005-06-19implemented sfGetNumberAndrew Kurushin
2005-06-04Fixed warning.Torbjörn Andersson
2005-06-04fixed lense creation bug ( fade in/out now has separate flag)Andrew Kurushin
2005-05-31Allow entry of space and some letters such as 'r' and 'p' as parts ofEugene Sandulenko
2005-05-31multiple files save-load implementationAndrew Kurushin
2005-05-29Implement key auto-repeat used in savegame dialog.Eugene Sandulenko
2005-05-29implemented DOS version 1 pixel clippingAndrew Kurushin
2005-05-28game options WIP2Andrew Kurushin
2005-05-23saveload WIPAndrew Kurushin
2005-05-22stub drawButtonBoxAndrew Kurushin
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
2005-05-12Compilation fix.Torbjörn Andersson
2005-05-12fixed interpreter bug (negative address offset - may crush system)Andrew Kurushin
2005-04-24fixed object frawingAndrew Kurushin
2005-04-23fixed sfDropObject implementationAndrew Kurushin
2005-04-22implemented inventoryAndrew Kurushin
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
2005-04-20Implement inventoryItemPosition()Eugene Sandulenko
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-02-26implemented iso pathfindingAndrew Kurushin
2005-01-27Applied patch #1106775 "SAGA colours". This simplifies code considerably, andEugene Sandulenko
2005-01-21problems solved:Andrew Kurushin
2005-01-20Use the kITEColor constants for the ITE mouse cursor. Ironically, this isTorbjörn Andersson
2005-01-19Fix type with BrightWhite colorEugene Sandulenko
2005-01-19o Made ITEColors enum public in interface.h. Please use them. These colorsEugene Sandulenko
2005-01-18another step in verb implementation:Andrew Kurushin
2005-01-18Initialize converse properly.Eugene Sandulenko
2005-01-17First batch of converse implementation in scripts. To see it typeEugene Sandulenko
2005-01-15- added partial scene change by actor's walking (todo:entrance should be supp...Andrew Kurushin
2005-01-15some work in progress on verb stuff:Andrew Kurushin
2005-01-13- introduced SagaEngine::getTextString (for i18n it should route to correspon...Andrew Kurushin
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-11o All fonts were mapped. Introduced new FONT_DONTMAP flagEugene Sandulenko
2005-01-10Untested converse. Drawing isn't possible due to lack of needed informationEugene Sandulenko
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-09rewritten sprite classAndrew Kurushin
2005-01-08begining of verb implementationAndrew Kurushin
2005-01-07o Fix for popped up actors at initial scene fade outEugene Sandulenko
2005-01-06Placard functions are now event-driven, so the blocking palette faders areTorbjörn Andersson
2005-01-06Fix actor walking caused by wrong panel stateEugene Sandulenko
2005-01-06Next batch of panel-related fixes. Still wrong.Eugene Sandulenko
2005-01-02o Started putting all panels stuff in order. Still incompleteEugene Sandulenko
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-11-25Temporarily disable the status bar in IHNM. The only place where we drew itTorbjörn Andersson
2004-11-07Initial inventory support.Torbjörn Andersson
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski