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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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isomap.h
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Author
2006-01-18
Update copyright notice
Eugene Sandulenko
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-09-03
fix 1257536 Dragon walks in the air
Andrew Kurushin
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-09
gfx rearangement
Andrew Kurushin
2005-07-01
implemented sfPickClimbOutPos, sfTossRif
Andrew Kurushin
2005-06-29
dragon wip1
Andrew Kurushin
2005-04-22
o Fix save/load. Now it restores game properly but still at exit #0.
Eugene Sandulenko
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
2005-04-03
- fixed tile doors drawing
Andrew Kurushin
2005-03-13
fixed wrong tile drawing above actors
Andrew Kurushin
2005-02-26
implemented iso pathfinding
Andrew Kurushin
2005-02-26
iso pathfining work in progress:
Andrew Kurushin
2005-02-22
3 stage iso drawing implemented:
Andrew Kurushin
2005-02-18
iso mode drawing work in progress
Andrew Kurushin
2005-02-11
iso draw work in progress:
Andrew Kurushin
2005-02-09
first step in ISO mode implementation - trying to draw iso scene
Andrew Kurushin
2005-01-28
partialy implemented all Iso mode resource loading
Andrew Kurushin
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-10-30
Renaming of struct members.
Torbjörn Andersson
2004-10-28
Renamed some previously unknown variables.
Torbjörn Andersson
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-08-02
move isomap into a class
Jonathan Gray
2004-05-01
indent
Paweł Kołodziejski
2004-04-30
Move from custom unsigned types to those provided by main config.h
Eugene Sandulenko
2004-04-25
Fix many warnings; use C++ type system instead of C style typedefs; removed v...
Max Horn
2004-04-12
WIP for SAGA engine.
Eugene Sandulenko