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path: root/saga/isomap.h
AgeCommit message (Expand)Author
2005-09-03fix 1257536 Dragon walks in the airAndrew Kurushin
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-09gfx rearangementAndrew Kurushin
2005-07-01implemented sfPickClimbOutPos, sfTossRifAndrew Kurushin
2005-06-29dragon wip1Andrew Kurushin
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
2005-04-03- fixed tile doors drawingAndrew Kurushin
2005-03-13fixed wrong tile drawing above actorsAndrew Kurushin
2005-02-26implemented iso pathfindingAndrew Kurushin
2005-02-26iso pathfining work in progress:Andrew Kurushin
2005-02-223 stage iso drawing implemented:Andrew Kurushin
2005-02-18iso mode drawing work in progressAndrew Kurushin
2005-02-11iso draw work in progress:Andrew Kurushin
2005-02-09first step in ISO mode implementation - trying to draw iso sceneAndrew Kurushin
2005-01-28partialy implemented all Iso mode resource loadingAndrew Kurushin
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-10-30Renaming of struct members.Torbjörn Andersson
2004-10-28Renamed some previously unknown variables.Torbjörn Andersson
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-08-02move isomap into a classJonathan Gray
2004-05-01indentPaweł Kołodziejski
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
2004-04-25Fix many warnings; use C++ type system instead of C style typedefs; removed v...Max Horn
2004-04-12WIP for SAGA engine.Eugene Sandulenko