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path: root/saga/music.cpp
AgeCommit message (Collapse)Author
2004-11-03Whitespace fixTorbjörn Andersson
svn-id: r15710
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
svn-id: r15690
2004-10-22Properly nitialize _passThrough variable.Eugene Sandulenko
svn-id: r15658
2004-10-21Better support of MT-32.Eugene Sandulenko
svn-id: r15636
2004-10-16Oops, forgot to remove these lines. Now all three forms of music (XMIDI,Torbjörn Andersson
MIDI and digitized music) use the same method to decide whether or not to loop. svn-id: r15566
2004-10-12Added support for digitized music, plus some other music-related fixes.Torbjörn Andersson
Note that I've only tried this with the music.rsc file from the full Linux version. It seems likely that the Mac version uses the same file format, but I have no way of verifying this. I'm told the demos use compressed audio, so the music files from them probably won't work yet. svn-id: r15527
2004-10-01Set up file paths to handle the differences between the file layout of theTorbjörn Andersson
Windows and Linux versions. (TODO: Handle game detection.) Added preliminary support for the P2_A.aif file that the Linux version uses, where the Windows version uses p2_a.voc. Someone will have to verify the actual format of it, and we have a silly bug in playVoice() which will have to be fixed before things work properly. svn-id: r15365
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ↵Jonathan Gray
GAME svn-id: r14793
2004-08-02Fix #include paths.Eugene Sandulenko
svn-id: r14443
2004-08-01init some member varsJonathan Gray
svn-id: r14414
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵Jonathan Gray
animations wasn't caused by this commit :) svn-id: r14405
2004-07-31remove YS_IGNORE_PARAM macro and some uneeded yslib.h includesJonathan Gray
svn-id: r14385
2004-05-31Set _parser to NULL after deleting it. I don't know if it's necessary, butTorbjörn Andersson
it'll make me sleep easier at night, and I should have remembered to do it before anyway. svn-id: r13912
2004-05-31Make sure music is unloaded and the parser object deleted before starting aTorbjörn Andersson
new piece of music. svn-id: r13909
2004-05-29Extend midi music table.Eugene Sandulenko
Implement music looping. svn-id: r13899
2004-05-16Cleaned up the handling of external MIDI files, and added the missing ones.Torbjörn Andersson
This is based on experimentation and guesswork, so it might be wrong, but it will have to do for now. svn-id: r13839
2004-05-05Replaced R_printf() with debug() and warning(). There are still a couple ofTorbjörn Andersson
standard printf()s left, though. svn-id: r13791
2004-05-01With Jamieson630's MIDI parser fix, all the ITE MIDIs should work.Torbjörn Andersson
svn-id: r13720
2004-05-01indentPaweł Kołodziejski
svn-id: r13706
2004-05-01Fixed warningTorbjörn Andersson
svn-id: r13702
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
svn-id: r13687
2004-04-30Indentation madnessEugene Sandulenko
svn-id: r13686
2004-04-30Very experimental support for the separate MIDI files used by the WyrmkeepTorbjörn Andersson
re-release of ITE. Unfortunately I only know the mapping from resource number to file name for the two tunes in the intro, and the second one causes ScummVM to crash so I had to disable it. svn-id: r13682
2004-04-29use timer rate from driver, makes midi a bit more audibleJonathan Gray
svn-id: r13679
2004-04-29Quick-and-dirty music fix. I can hear music in the ITE intro now. I haven'tTorbjörn Andersson
tried IHNM yet. svn-id: r13678
2004-04-29init some things to fix segfaultsJonathan Gray
svn-id: r13674
2004-04-29Now it produces sound, but it's clear that XMIDI parsing is wrongEugene Sandulenko
svn-id: r13673
2004-04-29Make MIDI driver run, though no sound yet.Eugene Sandulenko
svn-id: r13672
2004-04-29Music.cpp objectizing.Eugene Sandulenko
Initial MIDI checkin, doesn't work svn-id: r13670
2004-04-29Rename sysmusic.cpp to music.cppEugene Sandulenko
svn-id: r13669