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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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render.cpp
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2004-08-02
Fix #include paths.
Eugene Sandulenko
2004-08-02
Objectize actor.cpp
Eugene Sandulenko
2004-08-02
create objectMap class
Jonathan Gray
2004-08-02
remove timer wrapper functions
Jonathan Gray
2004-08-01
init _gfx in a less hacky manner
Jonathan Gray
2004-08-01
merge gfx_mod.h into gfx.h and stick functions into a class
Jonathan Gray
2004-08-01
init some member vars
Jonathan Gray
2004-08-01
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...
Jonathan Gray
2004-08-01
Objectize actionmap.cpp
Eugene Sandulenko
2004-07-31
Extended CVAR_RegisterFunc with callback object parameter.
Eugene Sandulenko
2004-07-31
Objectize render.cpp
Eugene Sandulenko
2004-07-31
remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes
Jonathan Gray
2004-06-25
Removed unused stuff; cleanup
Max Horn
2004-05-02
Got rid of r_softcursor by having the backend always draw the cursor
Torbjörn Andersson
2004-05-02
get rid of the last bits of SDL timer usage, SAGA should now be 100% OSystem
Jonathan Gray
2004-05-02
Merged sysgfx.cpp and gfx.cpp to gfx.cpp
Eugene Sandulenko
2004-05-01
Renamed files for consistency
Eugene Sandulenko
2004-05-01
All graphics and input now is in OSystem.
Eugene Sandulenko
2004-05-01
Remove scalers, 16bpp code, unused functions.
Eugene Sandulenko
2004-05-01
indent
Paweł Kołodziejski
2004-04-30
Move from custom unsigned types to those provided by main config.h
Eugene Sandulenko
2004-04-27
cleanup
Max Horn
2004-04-25
Fix many warnings; use C++ type system instead of C style typedefs; removed v...
Max Horn
2004-04-12
WIP for SAGA engine.
Eugene Sandulenko
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