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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga.cpp
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2005-08-05
o Some cleanup
Eugene Sandulenko
2005-08-04
Simulate bootparams.
Eugene Sandulenko
2005-07-30
Thread-related IHNM differences.
Eugene Sandulenko
2005-07-29
Whitespaces
Eugene Sandulenko
2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-07-13
German translations for some interface texts, as pointed out by Simon
Torbjörn Andersson
2005-07-08
implemented per scene actors clipping
Andrew Kurushin
2005-07-05
Hid most of debug output to deeper levels. We're pretty close to official
Eugene Sandulenko
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-19
Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice.
Eugene Sandulenko
2005-06-02
Implement game load with '-x' comman-line parameter.
Eugene Sandulenko
2005-05-31
Almost complete implementation of Puzzle. Now it is possible to solve it
Eugene Sandulenko
2005-05-29
implemented DOS version 1 pixel clipping
Andrew Kurushin
2005-05-23
saveload WIP
Andrew Kurushin
2005-05-23
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
Eugene Sandulenko
2005-05-18
fixed loadsave item resource id
Andrew Kurushin
2005-05-10
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...
Max Horn
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-08
Comply to our coding conventions
Max Horn
2005-04-24
You can safely delete/free null pointers
Max Horn
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-04-03
- fixed tile doors drawing
Andrew Kurushin
2005-03-25
Patch #1117443 (Experimental plugin code revision)
Max Horn
2005-03-18
- changescene on fair for tents
Andrew Kurushin
2005-03-09
changing AudioDataType -> SoundType, so now the constant names match the name...
Max Horn
2005-03-07
Indentation
Torbjörn Andersson
2005-01-28
partialy implemented all Iso mode resource loading
Andrew Kurushin
2005-01-19
fixed default verb issue
Andrew Kurushin
2005-01-18
partly implemented game objects
Andrew Kurushin
2005-01-18
another step in verb implementation:
Andrew Kurushin
2005-01-18
- merged ActionMap and ObjectMap
Andrew Kurushin
2005-01-18
Initialize converse properly.
Eugene Sandulenko
2005-01-17
First batch of converse implementation in scripts. To see it type
Eugene Sandulenko
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-14
I've changed getTextString() slightly so that if the translated string is
Torbjörn Andersson
2005-01-14
o Added support for German ITE. There are also Puzzle-related messages
Eugene Sandulenko
2005-01-13
- introduced SagaEngine::getTextString (for i18n it should route to correspon...
Andrew Kurushin
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-10
system.h was being included in tons of places, without any good reason; reduc...
Max Horn
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-09
small fixes:
Andrew Kurushin
2005-01-08
rename StringsList to StringsTable
Andrew Kurushin
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-07
o Add reported German IHNM and ITE
Eugene Sandulenko
2005-01-06
Fix crash in intro
Eugene Sandulenko
2005-01-06
Next batch of panel-related fixes. Still wrong.
Eugene Sandulenko
2005-01-02
o Started putting all panels stuff in order. Still incomplete
Eugene Sandulenko
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
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