Age | Commit message (Expand) | Author |
2004-12-27 | Added 'sound types' to the mixer - for now, only plain (for the premixer), SF... | Max Horn |
2004-12-22 | - rewriten actors action handling (now uses all original flags etc) | Andrew Kurushin |
2004-12-22 | o Moved GAME_* to SagaEngine object | Eugene Sandulenko |
2004-12-21 | - rewritten actors speech engine : | Andrew Kurushin |
2004-12-03 | First pass at migrating from the old Reinherit console to the ScummVM | Torbjörn Andersson |
2004-12-02 | Moved MidiDriver creation code into the MidiDriver class (as static methods),... | Max Horn |
2004-11-29 | Fix music volume | Eugene Sandulenko |
2004-11-28 | Who started this trend? :) | Jerome Fisher |
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko |
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn |
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ob... | Max Horn |
2004-11-20 | I'm told that the FM music file sounds terrible with MT-32 and that the | Torbjörn Andersson |
2004-11-19 | init walkthrough dialog later | Paweł Kołodziejski |
2004-11-19 | fixed missed ctrl key handle, and missed create() walklthrough call | Paweł Kołodziejski |
2004-11-19 | added walkthrough | Paweł Kołodziejski |
2004-11-19 | Added music to the partial IHNM intro. I think I picked the correct tune, | Torbjörn Andersson |
2004-11-18 | Make IHNM default be 1x scaler. | Eugene Sandulenko |
2004-11-15 | o Make GAME_GetFileContext() more object-like | Eugene Sandulenko |
2004-11-07 | Initial inventory support. | Torbjörn Andersson |
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski |
2004-10-21 | Better support of MT-32. | Eugene Sandulenko |
2004-10-12 | Added support for digitized music, plus some other music-related fixes. | Torbjörn Andersson |
2004-10-08 | Prevent double slash in path | Chris Apers |
2004-10-07 | Turn ObjectMap into real object. | Eugene Sandulenko |
2004-10-07 | Remove duplicated code in actor walk code. | Eugene Sandulenko |
2004-10-01 | Set up file paths to handle the differences between the file layout of the | Torbjörn Andersson |
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn |
2004-08-27 | R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ... | Jonathan Gray |
2004-08-12 | Merge SDEBUG_*, SF_* and STHREAD_* into Script class. | Eugene Sandulenko |
2004-08-11 | Handle fades in scene load routine. | Eugene Sandulenko |
2004-08-10 | Moved PALANIM_* to a class. | Eugene Sandulenko |
2004-08-10 | Move EVENT_* to a class. | Eugene Sandulenko |
2004-08-10 | Move CON_* to a class. | Eugene Sandulenko |
2004-08-06 | Move INTERFACE_ to class. | Eugene Sandulenko |
2004-08-04 | Move SCENE_* to class. | Eugene Sandulenko |
2004-08-04 | Move state static variable to appropriate class | Eugene Sandulenko |
2004-08-03 | Move SPRITE_ to a class | Eugene Sandulenko |
2004-08-03 | Move TEXT_* to SagaEngine class. | Eugene Sandulenko |
2004-08-03 | Move FONT_* to class. | Eugene Sandulenko |
2004-08-02 | Fix #include paths. | Eugene Sandulenko |
2004-08-02 | Objectize actor.cpp | Eugene Sandulenko |
2004-08-02 | create objectMap class | Jonathan Gray |
2004-08-02 | move isomap into a class | Jonathan Gray |
2004-08-02 | remove timer wrapper functions | Jonathan Gray |
2004-08-01 | create Script class from SCRIPT_* and ScriptModule | Joost Peters |
2004-08-01 | move SDATA_* into seperate class | Joost Peters |
2004-08-01 | Pass SagaEngine object to Anim and ActionMap objects | Eugene Sandulenko |
2004-08-01 | init _gfx in a less hacky manner | Jonathan Gray |
2004-08-01 | merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation... | Jonathan Gray |
2004-08-01 | Forgot to implement destructor for ActionMap | Eugene Sandulenko |