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path: root/saga/scene.cpp
AgeCommit message (Expand)Author
2004-12-24- remove old stuffAndrew Kurushin
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-19- implemented perspective actors calculationAndrew Kurushin
2004-12-18- updating actors state so they can be clipped on drawing (intro now runs wit...Andrew Kurushin
2004-12-18sprite loading fix in win demoAndrew Kurushin
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-12-03Stop sounds at the beginning of a scene. Two reasons: we already stopTorbjörn Andersson
2004-11-20o Restore cursor after walkthroughEugene Sandulenko
2004-11-15o Make GAME_GetFileContext() more object-likeEugene Sandulenko
2004-10-30Turn some methods into functions (potentially gives better code, and we may w...Max Horn
2004-10-28Remove strayTravis Howell
2004-10-27Implement some script functions and report stubs.Eugene Sandulenko
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-21A bunch of mostly panel-related fixes for the ITE intro. Apart from theTorbjörn Andersson
2004-10-16Introduced script events to fix the "actors appear before fade-out" bug.Torbjörn Andersson
2004-10-12Added support for digitized music, plus some other music-related fixes.Torbjörn Andersson
2004-10-10The thread variables I added yesterdays will be accessed by scripts, soTorbjörn Andersson
2004-10-09Initial attempt at fixing the SData problem. I'm still not sure exactly howTorbjörn Andersson
2004-10-07Turn ObjectMap into real object.Eugene Sandulenko
2004-10-07Remove duplicated code in actor walk code.Eugene Sandulenko
2004-10-05o Convert some objectMap methods to more C++-like.Eugene Sandulenko
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-09-23Added support for scene music and the music-playing opcode to make theTorbjörn Andersson
2004-09-22Start the scene script as well, just to make things more interesting. ThisTorbjörn Andersson
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...Jonathan Gray
2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
2004-08-12Launch scene start script.Eugene Sandulenko
2004-08-11Move ITE_* and IHNM_* to Scene class.Eugene Sandulenko
2004-08-11Start animations too.Eugene Sandulenko
2004-08-11Handle fades in scene load routine.Eugene Sandulenko
2004-08-11Fix scene description structure data types and rename it.Eugene Sandulenko
2004-08-10Moved PALANIM_* to a class.Eugene Sandulenko
2004-08-10Move EVENT_* to a class.Eugene Sandulenko
2004-08-10Move CON_* to a class.Eugene Sandulenko
2004-08-04Move SCENE_* to class.Eugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-02create objectMap classJonathan Gray
2004-08-02move isomap into a classJonathan Gray
2004-08-01Made all MemoryReadStream local variables. This plugged a giantic constantEugene Sandulenko
2004-08-01rename load() to loadMap()Joost Peters
2004-08-01create Script class from SCRIPT_* and ScriptModuleJoost Peters
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01move sceneproc.cpp/h into scene.cpp/hJonathan Gray
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-08-01Objectize actionmap.cppEugene Sandulenko
2004-07-31Extended CVAR_RegisterFunc with callback object parameter.Eugene Sandulenko
2004-07-31Objectize render.cppEugene Sandulenko