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path: root/saga/script.cpp
AgeCommit message (Expand)Author
2005-01-13- introduced SagaEngine::getTextString (for i18n it should route to correspon...Andrew Kurushin
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-09Added proper IHNM scripts lut and run scripts, though not much to see.Eugene Sandulenko
2005-01-08begining of verb implementationAndrew Kurushin
2005-01-03- script execution stops properlyAndrew Kurushin
2005-01-02Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,Torbjörn Andersson
2005-01-02The 'n_voices' field of the voice LUT was never assigned a value. So ifTorbjörn Andersson
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-29Might as well initialise this variable.Torbjörn Andersson
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-21- rewritten actors speech engine :Andrew Kurushin
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-12-08Use some disassembly-based values.Eugene Sandulenko
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-11-28Added debug message similar to the one for the scene LUT.Torbjörn Andersson
2004-11-25Tiny, almost unnoticeable, step towards IHNM script loading. We'll need toTorbjörn Andersson
2004-11-15o Make GAME_GetFileContext() more object-likeEugene Sandulenko
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-27Started to rework script threads. Partially moved to thread flags.Eugene Sandulenko
2004-10-21A bunch of mostly panel-related fixes for the ITE intro. Apart from theTorbjörn Andersson
2004-10-09Initial attempt at fixing the SData problem. I'm still not sure exactly howTorbjörn Andersson
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...Jonathan Gray
2004-08-22 o Eliminate all structure _tags.Eugene Sandulenko
2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
2004-08-12Drop SSTACK_ in favor of common/stack.h implementation.Eugene Sandulenko
2004-08-11Move CF_ commands to class and call them from wrappers. This will let usEugene Sandulenko
2004-08-10Move CON_* to a class.Eugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-01Clean up Script class a bit; add get/set functionsJoost Peters
2004-08-01Made all MemoryReadStream local variables. This plugged a giantic constantEugene Sandulenko
2004-08-01create Script class from SCRIPT_* and ScriptModuleJoost Peters
2004-08-01move SDATA_* into seperate classJoost Peters
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-07-31Extended CVAR_RegisterFunc with callback object parameter.Eugene Sandulenko
2004-06-27Cleanup for MemoryReadStream; made it match the File-class interfaceMax Horn
2004-05-05Replaced R_printf() with debug() and warning(). There are still a couple ofTorbjörn Andersson
2004-05-04Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.Eugene Sandulenko
2004-05-01Proper #includes everywhereEugene Sandulenko
2004-05-01indentPaweł Kołodziejski
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
2004-04-25Fix many warnings; use C++ type system instead of C style typedefs; removed v...Max Horn
2004-04-12WIP for SAGA engine.Eugene Sandulenko