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path: root/saga/sfuncs.cpp
AgeCommit message (Expand)Author
2005-07-06Fixed stopping sounds. I think that at one point our 'param' used to beTorbjörn Andersson
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
2005-07-03Implementation of sfShowMap. This was latest unimplemented script function :)Eugene Sandulenko
2005-07-01implemented sfPickClimbOutPos, sfTossRifAndrew Kurushin
2005-06-25fix animation timings (now Shiala scene not stucks)Andrew Kurushin
2005-06-20sfShowControls implementation is NOPEugene Sandulenko
2005-06-19Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice.Eugene Sandulenko
2005-06-19implemented sfGetNumberAndrew Kurushin
2005-06-16fix trothy -> oil lampAndrew Kurushin
2005-06-15some renames#2Andrew Kurushin
2005-06-13Fix crash on chasm.Eugene Sandulenko
2005-06-12fixed scene entranceAndrew Kurushin
2005-06-05implements sfScriptClimb, sfThrowActor, sfChangeActorSceneAndrew Kurushin
2005-06-05Proper error calls.Eugene Sandulenko
2005-06-05Fix long-standing bug with applying one object to another.Eugene Sandulenko
2005-06-04fixed dog's castle bugAndrew Kurushin
2005-06-04Fix bug reported by Marticus with situation when Rif left scene withEugene Sandulenko
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
2005-05-22Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.Eugene Sandulenko
2005-05-18fixed loadsave item resource idAndrew Kurushin
2005-05-18Implement proper quitting. Added quitting to sfScriptGotoScene.Eugene Sandulenko
2005-05-15fixed give verbAndrew Kurushin
2005-05-12fixed boar king crushAndrew Kurushin
2005-05-11CleanupTorbjörn Andersson
2005-05-08Comply to our coding conventionsMax Horn
2005-05-08fixed sfSceneEq bugAndrew Kurushin
2005-04-24fixed object frawingAndrew Kurushin
2005-04-23fixed sfDropObject implementationAndrew Kurushin
2005-04-22fixes sfEnableZone ( 'house' problem )Andrew Kurushin
2005-04-22implemented inventoryAndrew Kurushin
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-04-18o Unstubbed sfPreDialog -- we have enough code for thatEugene Sandulenko
2005-04-17Renamed 2 script functions which are correct.Eugene Sandulenko
2005-04-16Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuaryEugene Sandulenko
2005-04-16fixed: sprite hittest, speech draws in screen boundsAndrew Kurushin
2005-04-16fixed ram dialog crashAndrew Kurushin
2005-04-03- fixed tile doors drawingAndrew Kurushin
2005-03-18- changescene on fair for tentsAndrew Kurushin
2005-03-08Apparently, in IHNM opcode #75 can take three parameters. Added stub toTorbjörn Andersson
2005-03-08Fixed typo.Torbjörn Andersson
2005-01-28Combine actordata.cpp and objectdata.cpp into itedata.cpp. These areEugene Sandulenko
2005-01-28Let IHNM run again. It has 105 script functions.Eugene Sandulenko
2005-01-27Applied patch #1106775 "SAGA colours". This simplifies code considerably, andEugene Sandulenko
2005-01-25The sfRand() script function was slightly wrongTorbjörn Andersson
2005-01-23Another spot of kReplyOnce usage. Thanks to proper memory addressing nowEugene Sandulenko
2005-01-23Reenable stub for latter demos in sfScriptGotoScene()Eugene Sandulenko
2005-01-23Fix warningsMax Horn
2005-01-22implemented sfWaitWalk scriptFunctionAndrew Kurushin