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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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sfuncs.cpp
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Author
2005-07-06
Fixed stopping sounds. I think that at one point our 'param' used to be
Torbjörn Andersson
2005-07-05
Hid most of debug output to deeper levels. We're pretty close to official
Eugene Sandulenko
2005-07-03
Implementation of sfShowMap. This was latest unimplemented script function :)
Eugene Sandulenko
2005-07-01
implemented sfPickClimbOutPos, sfTossRif
Andrew Kurushin
2005-06-25
fix animation timings (now Shiala scene not stucks)
Andrew Kurushin
2005-06-20
sfShowControls implementation is NOP
Eugene Sandulenko
2005-06-19
Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice.
Eugene Sandulenko
2005-06-19
implemented sfGetNumber
Andrew Kurushin
2005-06-16
fix trothy -> oil lamp
Andrew Kurushin
2005-06-15
some renames#2
Andrew Kurushin
2005-06-13
Fix crash on chasm.
Eugene Sandulenko
2005-06-12
fixed scene entrance
Andrew Kurushin
2005-06-05
implements sfScriptClimb, sfThrowActor, sfChangeActorScene
Andrew Kurushin
2005-06-05
Proper error calls.
Eugene Sandulenko
2005-06-05
Fix long-standing bug with applying one object to another.
Eugene Sandulenko
2005-06-04
fixed dog's castle bug
Andrew Kurushin
2005-06-04
Fix bug reported by Marticus with situation when Rif left scene with
Eugene Sandulenko
2005-05-23
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
Eugene Sandulenko
2005-05-22
fixes some todo (hardcoded resource ids -> customized per game)
Andrew Kurushin
2005-05-22
Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.
Eugene Sandulenko
2005-05-18
fixed loadsave item resource id
Andrew Kurushin
2005-05-18
Implement proper quitting. Added quitting to sfScriptGotoScene.
Eugene Sandulenko
2005-05-15
fixed give verb
Andrew Kurushin
2005-05-12
fixed boar king crush
Andrew Kurushin
2005-05-11
Cleanup
Torbjörn Andersson
2005-05-08
Comply to our coding conventions
Max Horn
2005-05-08
fixed sfSceneEq bug
Andrew Kurushin
2005-04-24
fixed object frawing
Andrew Kurushin
2005-04-23
fixed sfDropObject implementation
Andrew Kurushin
2005-04-22
fixes sfEnableZone ( 'house' problem )
Andrew Kurushin
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-04-18
o Unstubbed sfPreDialog -- we have enough code for that
Eugene Sandulenko
2005-04-17
Renamed 2 script functions which are correct.
Eugene Sandulenko
2005-04-16
Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
Eugene Sandulenko
2005-04-16
fixed: sprite hittest, speech draws in screen bounds
Andrew Kurushin
2005-04-16
fixed ram dialog crash
Andrew Kurushin
2005-04-03
- fixed tile doors drawing
Andrew Kurushin
2005-03-18
- changescene on fair for tents
Andrew Kurushin
2005-03-08
Apparently, in IHNM opcode #75 can take three parameters. Added stub to
Torbjörn Andersson
2005-03-08
Fixed typo.
Torbjörn Andersson
2005-01-28
Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
Eugene Sandulenko
2005-01-28
Let IHNM run again. It has 105 script functions.
Eugene Sandulenko
2005-01-27
Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
Eugene Sandulenko
2005-01-25
The sfRand() script function was slightly wrong
Torbjörn Andersson
2005-01-23
Another spot of kReplyOnce usage. Thanks to proper memory addressing now
Eugene Sandulenko
2005-01-23
Reenable stub for latter demos in sfScriptGotoScene()
Eugene Sandulenko
2005-01-23
Fix warnings
Max Horn
2005-01-22
implemented sfWaitWalk scriptFunction
Andrew Kurushin
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