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path: root/saga/sndres.cpp
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2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ↵Jonathan Gray
GAME svn-id: r14793
2004-08-02Fix #include paths.Eugene Sandulenko
svn-id: r14443
2004-08-01Made all MemoryReadStream local variables. This plugged a giantic constantEugene Sandulenko
leakage in the engine. svn-id: r14427
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵Jonathan Gray
animations wasn't caused by this commit :) svn-id: r14405
2004-07-31Objectize render.cppEugene Sandulenko
svn-id: r14395
2004-06-27Cleanup for MemoryReadStream; made it match the File-class interfaceMax Horn
svn-id: r14086
2004-05-17Added support for using the separate VOC file (P2_A.VOC) from the WyrmkeepTorbjörn Andersson
release of ITE. The code is a bit rough, and there's a nasty 'pop' at the beginning of the sound (and a smaller one at the end), but it's a start. It's a shame that the sound is of such low quality: lower sample rate, and 8 bits instead of 16. Perhaps it was extracted from the floppy version? svn-id: r13840
2004-05-05workaround warning - fixmePaweł Kołodziejski
svn-id: r13779
2004-05-04Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.Eugene Sandulenko
In fact there were no binary writes at all. svn-id: r13773
2004-05-01All graphics and input now is in OSystem.Eugene Sandulenko
Only timers left. svn-id: r13723
2004-05-01indentPaweł Kołodziejski
svn-id: r13715
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
svn-id: r13687
2004-04-30Added fixme comment about a bug that happens (at least) in the WyrmkeepTorbjörn Andersson
re-release of ITE, and how to work around it. svn-id: r13685
2004-04-29Voices are playedEugene Sandulenko
svn-id: r13668
2004-04-28Objectizing sound.cppEugene Sandulenko
svn-id: r13667
2004-04-28Rename Snd object to SndResEugene Sandulenko
svn-id: r13665
2004-04-28Objectize sndres.cppEugene Sandulenko
svn-id: r13664
2004-04-28code formatting insanityEugene Sandulenko
svn-id: r13663
2004-04-25Fix many warnings; use C++ type system instead of C style typedefs; removed ↵Max Horn
various unused stuff; const correctness; etc. svn-id: r13622
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564