Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-27 | R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ↵ | Jonathan Gray | |
GAME svn-id: r14793 | |||
2004-08-02 | Fix #include paths. | Eugene Sandulenko | |
svn-id: r14443 | |||
2004-08-01 | Made all MemoryReadStream local variables. This plugged a giantic constant | Eugene Sandulenko | |
leakage in the engine. svn-id: r14427 | |||
2004-08-01 | merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵ | Jonathan Gray | |
animations wasn't caused by this commit :) svn-id: r14405 | |||
2004-07-31 | Objectize render.cpp | Eugene Sandulenko | |
svn-id: r14395 | |||
2004-06-27 | Cleanup for MemoryReadStream; made it match the File-class interface | Max Horn | |
svn-id: r14086 | |||
2004-05-17 | Added support for using the separate VOC file (P2_A.VOC) from the Wyrmkeep | Torbjörn Andersson | |
release of ITE. The code is a bit rough, and there's a nasty 'pop' at the beginning of the sound (and a smaller one at the end), but it's a start. It's a shame that the sound is of such low quality: lower sample rate, and 8 bits instead of 16. Perhaps it was extracted from the floppy version? svn-id: r13840 | |||
2004-05-05 | workaround warning - fixme | Paweł Kołodziejski | |
svn-id: r13779 | |||
2004-05-04 | Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream. | Eugene Sandulenko | |
In fact there were no binary writes at all. svn-id: r13773 | |||
2004-05-01 | All graphics and input now is in OSystem. | Eugene Sandulenko | |
Only timers left. svn-id: r13723 | |||
2004-05-01 | indent | Paweł Kołodziejski | |
svn-id: r13715 | |||
2004-04-30 | Move from custom unsigned types to those provided by main config.h | Eugene Sandulenko | |
svn-id: r13687 | |||
2004-04-30 | Added fixme comment about a bug that happens (at least) in the Wyrmkeep | Torbjörn Andersson | |
re-release of ITE, and how to work around it. svn-id: r13685 | |||
2004-04-29 | Voices are played | Eugene Sandulenko | |
svn-id: r13668 | |||
2004-04-28 | Objectizing sound.cpp | Eugene Sandulenko | |
svn-id: r13667 | |||
2004-04-28 | Rename Snd object to SndRes | Eugene Sandulenko | |
svn-id: r13665 | |||
2004-04-28 | Objectize sndres.cpp | Eugene Sandulenko | |
svn-id: r13664 | |||
2004-04-28 | code formatting insanity | Eugene Sandulenko | |
svn-id: r13663 | |||
2004-04-25 | Fix many warnings; use C++ type system instead of C style typedefs; removed ↵ | Max Horn | |
various unused stuff; const correctness; etc. svn-id: r13622 | |||
2004-04-12 | WIP for SAGA engine. | Eugene Sandulenko | |
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564 |