Age | Commit message (Expand) | Author |
2006-01-18 | Update copyright notice | Eugene Sandulenko |
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko |
2005-09-02 | Implement option buttons functionality. This fixes bug #1259518 "ITE: Buttons | Eugene Sandulenko |
2005-08-15 | Fix prince room sound inconsistencies mentioned in bugreport #1258501 | Eugene Sandulenko |
2005-08-13 | Fix bug #1257542 "ITE: Sounds do not stop after quitting scene". Though | Eugene Sandulenko |
2005-07-29 | Whitespaces | Eugene Sandulenko |
2005-07-26 | fixed sound in many variation | Andrew Kurushin |
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin |
2005-06-04 | My Linux ITE CD developed read errors, so Joe sent me a replacement, for | Torbjörn Andersson |
2005-05-11 | Moved some more stuff to namespace Audio (enough for tonight) | Max Horn |
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec... | Max Horn |
2005-05-03 | o Fixed ADPCM decoder length bug | Eugene Sandulenko |
2005-05-03 | Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory. | Eugene Sandulenko |
2005-03-12 | PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int... | Max Horn |
2005-03-09 | changing AudioDataType -> SoundType, so now the constant names match the name... | Max Horn |
2005-01-11 | - remove game.h & image.h | Andrew Kurushin |
2005-01-01 | oops, correct copyright string | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-27 | Added 'sound types' to the mixer - for now, only plain (for the premixer), SF... | Max Horn |
2004-12-22 | o Fix regression with Mac versions | Eugene Sandulenko |
2004-12-22 | o Moved GAME_* to SagaEngine object | Eugene Sandulenko |
2004-11-26 | Added looping background noise to the IHNM intro. I don't know if it's the | Torbjörn Andersson |
2004-11-15 | o Make GAME_GetFileContext() more object-like | Eugene Sandulenko |
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski |
2004-10-19 | Initial, and slightly buggy, support for sound effects. | Torbjörn Andersson |
2004-10-10 | Fixed the nasty "pop" when playing the standalone VOC file in the intro. | Torbjörn Andersson |
2004-10-01 | Set up file paths to handle the differences between the file layout of the | Torbjörn Andersson |
2004-08-02 | Fix #include paths. | Eugene Sandulenko |
2004-08-01 | merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation... | Jonathan Gray |
2004-07-31 | remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes | Jonathan Gray |
2004-05-17 | Added support for using the separate VOC file (P2_A.VOC) from the Wyrmkeep | Torbjörn Andersson |
2004-05-01 | indent | Paweł Kołodziejski |
2004-04-29 | Fix warning | Max Horn |
2004-04-29 | Music.cpp objectizing. | Eugene Sandulenko |
2004-04-29 | Voices are played | Eugene Sandulenko |
2004-04-28 | Objectizing sound.cpp | Eugene Sandulenko |
2004-04-28 | Rename syssound.cpp to sound.cpp | Eugene Sandulenko |