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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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sound.cpp
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Author
2005-05-03
o Fixed ADPCM decoder length bug
Eugene Sandulenko
2005-05-03
Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory.
Eugene Sandulenko
2005-03-12
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...
Max Horn
2005-03-09
changing AudioDataType -> SoundType, so now the constant names match the name...
Max Horn
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-27
Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...
Max Horn
2004-12-22
o Fix regression with Mac versions
Eugene Sandulenko
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-11-26
Added looping background noise to the IHNM intro. I don't know if it's the
Torbjörn Andersson
2004-11-15
o Make GAME_GetFileContext() more object-like
Eugene Sandulenko
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-19
Initial, and slightly buggy, support for sound effects.
Torbjörn Andersson
2004-10-10
Fixed the nasty "pop" when playing the standalone VOC file in the intro.
Torbjörn Andersson
2004-10-01
Set up file paths to handle the differences between the file layout of the
Torbjörn Andersson
2004-08-02
Fix #include paths.
Eugene Sandulenko
2004-08-01
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...
Jonathan Gray
2004-07-31
remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes
Jonathan Gray
2004-05-17
Added support for using the separate VOC file (P2_A.VOC) from the Wyrmkeep
Torbjörn Andersson
2004-05-01
indent
Paweł Kołodziejski
2004-04-29
Fix warning
Max Horn
2004-04-29
Music.cpp objectizing.
Eugene Sandulenko
2004-04-29
Voices are played
Eugene Sandulenko
2004-04-28
Objectizing sound.cpp
Eugene Sandulenko
2004-04-28
Rename syssound.cpp to sound.cpp
Eugene Sandulenko