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AgeCommit message (Expand)Author
2005-02-223 stage iso drawing implemented:Andrew Kurushin
2005-02-18iso mode drawing work in progressAndrew Kurushin
2005-02-11- smooth iso scrollAndrew Kurushin
2005-02-11- fix min->MINAndrew Kurushin
2005-02-11iso draw work in progress:Andrew Kurushin
2005-02-09first step in ISO mode implementation - trying to draw iso sceneAndrew Kurushin
2005-01-28partialy implemented all Iso mode resource loadingAndrew Kurushin
2005-01-28Combine actordata.cpp and objectdata.cpp into itedata.cpp. These areEugene Sandulenko
2005-01-28Let IHNM run again. It has 105 script functions.Eugene Sandulenko
2005-01-27Applied patch #1106775 "SAGA colours". This simplifies code considerably, andEugene Sandulenko
2005-01-25The sfRand() script function was slightly wrongTorbjörn Andersson
2005-01-23Picky indentation. Main reason is to make version 1.100 :P.Eugene Sandulenko
2005-01-23Another spot of kReplyOnce usage. Thanks to proper memory addressing nowEugene Sandulenko
2005-01-23Reenable stub for latter demos in sfScriptGotoScene()Eugene Sandulenko
2005-01-23Fix warningsMax Horn
2005-01-22implemented sfWaitWalk scriptFunctionAndrew Kurushin
2005-01-22- removed returning value from scriptFunctionsAndrew Kurushin
2005-01-22all opcodes revisitedAndrew Kurushin
2005-01-22another 19 opcodesAndrew Kurushin
2005-01-22rewritten 15 opcodesAndrew Kurushin
2005-01-22Whitespace and indentation.Torbjörn Andersson
2005-01-22Fixed warning.Torbjörn Andersson
2005-01-21some opcode fixes:Andrew Kurushin
2005-01-21Fix portabilityEugene Sandulenko
2005-01-21now you can try to:Andrew Kurushin
2005-01-21Fix cursor shape.Eugene Sandulenko
2005-01-21Fix compilationEugene Sandulenko
2005-01-21problems solved:Andrew Kurushin
2005-01-20Use the kITEColor constants for the ITE mouse cursor. Ironically, this isTorbjörn Andersson
2005-01-19Fix type with BrightWhite colorEugene Sandulenko
2005-01-19o Made ITEColors enum public in interface.h. Please use them. These colorsEugene Sandulenko
2005-01-19fixed default verb issueAndrew Kurushin
2005-01-18implemented Sprite::hitTestAndrew Kurushin
2005-01-18partly implemented game objectsAndrew Kurushin
2005-01-18another step in verb implementation:Andrew Kurushin
2005-01-18- remove ActionMap.h & ActionMap.cppAndrew Kurushin
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin
2005-01-18Initialize converse properly.Eugene Sandulenko
2005-01-17Now it is possible to lead a conversation with use of keys (1-4).Eugene Sandulenko
2005-01-17First batch of converse implementation in scripts. To see it typeEugene Sandulenko
2005-01-17o Proper implementation of sfPlaySound() which knows about CD<->floppyEugene Sandulenko
2005-01-17Whitespace changesTorbjörn Andersson
2005-01-17If the game tries to start a piece of music that happens to be playingTorbjörn Andersson
2005-01-17Initialize a few variables to fix Valgrind warnings. (I'm hoping they wereTorbjörn Andersson
2005-01-16-small pathfind fixAndrew Kurushin
2005-01-16- some fix to previousAndrew Kurushin
2005-01-16actors entry list implementedAndrew Kurushin
2005-01-16Some more untested opcode fixes. (By the way, I was wrong the other day:Torbjörn Andersson
2005-01-16sfPlayMusic() takes two parameters in IHNM. Since our currentTorbjörn Andersson
2005-01-16Slowed down actor movement a bit.Torbjörn Andersson