index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
saga
Age
Commit message (
Expand
)
Author
2005-06-02
oops
Eugene Sandulenko
2005-06-02
Implement game load with '-x' comman-line parameter.
Eugene Sandulenko
2005-06-02
fix - 'holes' in save slot filenames
Andrew Kurushin
2005-06-01
Removed unused variables.
Torbjörn Andersson
2005-05-31
Allow entry of space and some letters such as 'r' and 'p' as parts of
Eugene Sandulenko
2005-05-31
multiple files save-load implementation
Andrew Kurushin
2005-05-31
Almost complete implementation of Puzzle. Now it is possible to solve it
Eugene Sandulenko
2005-05-30
fix start clipping issue
Andrew Kurushin
2005-05-29
Fix puzzle callback timings. Was mistakingly used millisecs instead of microsecs
Eugene Sandulenko
2005-05-29
Implement key auto-repeat used in savegame dialog.
Eugene Sandulenko
2005-05-29
implemented DOS version 1 pixel clipping
Andrew Kurushin
2005-05-28
game options WIP2
Andrew Kurushin
2005-05-26
Fix warning
Eugene Sandulenko
2005-05-26
Puzzle WIP. No visuals yet.
Eugene Sandulenko
2005-05-23
Remove unused static variable
Max Horn
2005-05-23
saveload WIP
Andrew Kurushin
2005-05-23
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
Eugene Sandulenko
2005-05-22
Implement Interface::drawButtonBox()
Eugene Sandulenko
2005-05-22
stub drawButtonBox
Andrew Kurushin
2005-05-22
fixes some todo (hardcoded resource ids -> customized per game)
Andrew Kurushin
2005-05-22
Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.
Eugene Sandulenko
2005-05-18
fixed Sist room
Andrew Kurushin
2005-05-18
fixed loadsave item resource id
Andrew Kurushin
2005-05-18
Implement proper quitting. Added quitting to sfScriptGotoScene.
Eugene Sandulenko
2005-05-15
fixed give verb
Andrew Kurushin
2005-05-15
add save game chunk
Andrew Kurushin
2005-05-12
Compilation fix.
Torbjörn Andersson
2005-05-12
fixed interpreter bug (negative address offset - may crush system)
Andrew Kurushin
2005-05-12
fixed boar king crush
Andrew Kurushin
2005-05-11
Cleanup
Torbjörn Andersson
2005-05-11
Fixed one part of the problem with Rif's encounter with Sist. Rif no longer
Torbjörn Andersson
2005-05-11
Moved some more stuff to namespace Audio (enough for tonight)
Max Horn
2005-05-10
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...
Max Horn
2005-05-10
Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
Max Horn
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-10
Forgot to remove debugging messages.
Torbjörn Andersson
2005-05-10
Small tweak to silence yet another Doxygen complaint
Max Horn
2005-05-09
small trick to avoid doxygen confusion (I hope...)
Max Horn
2005-05-09
Either document all params or none, anything inbetween causes Doxygen to comp...
Max Horn
2005-05-09
Fixed failed assertion when entering the Elk King's court. It looks like a
Torbjörn Andersson
2005-05-08
Comply to our coding conventions
Max Horn
2005-05-08
Changed error() to warning() since it appears to be relatively harmless. Is
Torbjörn Andersson
2005-05-08
fixed sfSceneEq bug
Andrew Kurushin
2005-05-03
o Fixed ADPCM decoder length bug
Eugene Sandulenko
2005-05-03
Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory.
Eugene Sandulenko
2005-04-28
save load preparetion
Andrew Kurushin
2005-04-27
some load-save preparetion
Andrew Kurushin
2005-04-24
You can safely delete/free null pointers
Max Horn
2005-04-24
Fixed warning. (Unused variables.)
Torbjörn Andersson
2005-04-24
fixed object frawing
Andrew Kurushin
[next]