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2005-01-21some opcode fixes:Andrew Kurushin
2005-01-21Fix portabilityEugene Sandulenko
2005-01-21now you can try to:Andrew Kurushin
2005-01-21Fix cursor shape.Eugene Sandulenko
2005-01-21Fix compilationEugene Sandulenko
2005-01-21problems solved:Andrew Kurushin
2005-01-20Use the kITEColor constants for the ITE mouse cursor. Ironically, this isTorbjörn Andersson
2005-01-19Fix type with BrightWhite colorEugene Sandulenko
2005-01-19o Made ITEColors enum public in interface.h. Please use them. These colorsEugene Sandulenko
2005-01-19fixed default verb issueAndrew Kurushin
2005-01-18implemented Sprite::hitTestAndrew Kurushin
2005-01-18partly implemented game objectsAndrew Kurushin
2005-01-18another step in verb implementation:Andrew Kurushin
2005-01-18- remove ActionMap.h & ActionMap.cppAndrew Kurushin
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin
2005-01-18Initialize converse properly.Eugene Sandulenko
2005-01-17Now it is possible to lead a conversation with use of keys (1-4).Eugene Sandulenko
2005-01-17First batch of converse implementation in scripts. To see it typeEugene Sandulenko
2005-01-17o Proper implementation of sfPlaySound() which knows about CD<->floppyEugene Sandulenko
2005-01-17Whitespace changesTorbjörn Andersson
2005-01-17If the game tries to start a piece of music that happens to be playingTorbjörn Andersson
2005-01-17Initialize a few variables to fix Valgrind warnings. (I'm hoping they wereTorbjörn Andersson
2005-01-16-small pathfind fixAndrew Kurushin
2005-01-16- some fix to previousAndrew Kurushin
2005-01-16actors entry list implementedAndrew Kurushin
2005-01-16Some more untested opcode fixes. (By the way, I was wrong the other day:Torbjörn Andersson
2005-01-16sfPlayMusic() takes two parameters in IHNM. Since our currentTorbjörn Andersson
2005-01-16Slowed down actor movement a bit.Torbjörn Andersson
2005-01-15- added partial scene change by actor's walking (todo:entrance should be supp...Andrew Kurushin
2005-01-15some work in progress on verb stuff:Andrew Kurushin
2005-01-15Use the same hard-coded cursor image and colours as the original ITETorbjörn Andersson
2005-01-14I've changed getTextString() slightly so that if the translated string isTorbjörn Andersson
2005-01-14Removed the unused i_cvar_name field from INTRO_DIALOGUE.Torbjörn Andersson
2005-01-14Fixed the "random branch" opcode, I hope. I haven't tested it. The firstTorbjörn Andersson
2005-01-14Added helper function to queue the ITE intro dialogue.Torbjörn Andersson
2005-01-14o Added support for German ITE. There are also Puzzle-related messagesEugene Sandulenko
2005-01-13- introduced SagaEngine::getTextString (for i18n it should route to correspon...Andrew Kurushin
2005-01-13Removed unused stuff.Torbjörn Andersson
2005-01-13A few subtitle-related changes:Torbjörn Andersson
2005-01-12Slight adjustment to previous commit.Torbjörn Andersson
2005-01-12There was a slight but noticeable pause in linked animations at the momentTorbjörn Andersson
2005-01-11remove game.h & image.hAndrew Kurushin
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-11Make voicess.res the first IHNM voice file, since that's the one that'sTorbjörn Andersson
2005-01-11On Fingolfin's suggestion I put back the inclusion of util.h into Rect, forTorbjörn Andersson
2005-01-11Use Fingolfin's new WAV code.Torbjörn Andersson
2005-01-11o All fonts were mapped. Introduced new FONT_DONTMAP flagEugene Sandulenko
2005-01-10Untested converse. Drawing isn't possible due to lack of needed informationEugene Sandulenko
2005-01-10Remove some more header dependenciesMax Horn
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn