index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
saga
Age
Commit message (
Expand
)
Author
2005-01-21
some opcode fixes:
Andrew Kurushin
2005-01-21
Fix portability
Eugene Sandulenko
2005-01-21
now you can try to:
Andrew Kurushin
2005-01-21
Fix cursor shape.
Eugene Sandulenko
2005-01-21
Fix compilation
Eugene Sandulenko
2005-01-21
problems solved:
Andrew Kurushin
2005-01-20
Use the kITEColor constants for the ITE mouse cursor. Ironically, this is
Torbjörn Andersson
2005-01-19
Fix type with BrightWhite color
Eugene Sandulenko
2005-01-19
o Made ITEColors enum public in interface.h. Please use them. These colors
Eugene Sandulenko
2005-01-19
fixed default verb issue
Andrew Kurushin
2005-01-18
implemented Sprite::hitTest
Andrew Kurushin
2005-01-18
partly implemented game objects
Andrew Kurushin
2005-01-18
another step in verb implementation:
Andrew Kurushin
2005-01-18
- remove ActionMap.h & ActionMap.cpp
Andrew Kurushin
2005-01-18
- merged ActionMap and ObjectMap
Andrew Kurushin
2005-01-18
Initialize converse properly.
Eugene Sandulenko
2005-01-17
Now it is possible to lead a conversation with use of keys (1-4).
Eugene Sandulenko
2005-01-17
First batch of converse implementation in scripts. To see it type
Eugene Sandulenko
2005-01-17
o Proper implementation of sfPlaySound() which knows about CD<->floppy
Eugene Sandulenko
2005-01-17
Whitespace changes
Torbjörn Andersson
2005-01-17
If the game tries to start a piece of music that happens to be playing
Torbjörn Andersson
2005-01-17
Initialize a few variables to fix Valgrind warnings. (I'm hoping they were
Torbjörn Andersson
2005-01-16
-small pathfind fix
Andrew Kurushin
2005-01-16
- some fix to previous
Andrew Kurushin
2005-01-16
actors entry list implemented
Andrew Kurushin
2005-01-16
Some more untested opcode fixes. (By the way, I was wrong the other day:
Torbjörn Andersson
2005-01-16
sfPlayMusic() takes two parameters in IHNM. Since our current
Torbjörn Andersson
2005-01-16
Slowed down actor movement a bit.
Torbjörn Andersson
2005-01-15
- added partial scene change by actor's walking (todo:entrance should be supp...
Andrew Kurushin
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-15
Use the same hard-coded cursor image and colours as the original ITE
Torbjörn Andersson
2005-01-14
I've changed getTextString() slightly so that if the translated string is
Torbjörn Andersson
2005-01-14
Removed the unused i_cvar_name field from INTRO_DIALOGUE.
Torbjörn Andersson
2005-01-14
Fixed the "random branch" opcode, I hope. I haven't tested it. The first
Torbjörn Andersson
2005-01-14
Added helper function to queue the ITE intro dialogue.
Torbjörn Andersson
2005-01-14
o Added support for German ITE. There are also Puzzle-related messages
Eugene Sandulenko
2005-01-13
- introduced SagaEngine::getTextString (for i18n it should route to correspon...
Andrew Kurushin
2005-01-13
Removed unused stuff.
Torbjörn Andersson
2005-01-13
A few subtitle-related changes:
Torbjörn Andersson
2005-01-12
Slight adjustment to previous commit.
Torbjörn Andersson
2005-01-12
There was a slight but noticeable pause in linked animations at the moment
Torbjörn Andersson
2005-01-11
remove game.h & image.h
Andrew Kurushin
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-11
Make voicess.res the first IHNM voice file, since that's the one that's
Torbjörn Andersson
2005-01-11
On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
Torbjörn Andersson
2005-01-11
Use Fingolfin's new WAV code.
Torbjörn Andersson
2005-01-11
o All fonts were mapped. Introduced new FONT_DONTMAP flag
Eugene Sandulenko
2005-01-10
Untested converse. Drawing isn't possible due to lack of needed information
Eugene Sandulenko
2005-01-10
Remove some more header dependencies
Max Horn
2005-01-10
system.h was being included in tons of places, without any good reason; reduc...
Max Horn
[prev]
[next]