Age | Commit message (Expand) | Author |
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown |
2002-04-11 | various code cleanups | Ludvig Strigeus |
2002-04-07 | Fix Indy4 bootparam, some more Zak256 work, and a few minor things. | James Brown |
2002-04-06 | Final loom fixes. LoomCD is now completable, apart from sound glitches and la... | James Brown |
2002-04-06 | Hopefully fix these cutscene bugs for good. | James Brown |
2002-04-05 | One FIXME for cutscene code... there's still something subtracting 1 from a n... | James Brown |
2002-04-05 | Cutscene fix take 2 | James Brown |
2002-04-05 | Fix Indy3/Loom override bugs. THIS MAY BREAK OTHER GAMES. Please test. | James Brown |
2002-03-20 | Preliminary redesigned of the virtual screen system. Now all the screen buffe... | Vincent Hamm |
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg -... | James Brown |
2002-03-18 | Do some stuff to fix loom cd-music syncro. Sequences now run without 'speedin... | James Brown |
2002-03-16 | Update to my latest local tree. Various stuff - and a fixme hack by khalek to... | James Brown |
2002-03-11 | Remove erronously commited debug info. | James Brown |
2002-03-11 | Quick Zak crash workarounds. | James Brown |
2002-03-10 | Apply some patches by syke to prevent buffer overruns, etc. | James Brown |
2002-03-09 | Fixed NUM_aCTORS for MI2/Indy4, etc. | James Brown |
2002-03-08 | Fixed a bug in the 'watch' debug command.. | James Brown |
2002-03-08 | Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow... | James Brown |
2002-03-06 | Sam and Max is now completable. There are two graphical glitches, and the gam... | James Brown |
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown |
2002-03-06 | Fixed some more Sam and Max bugs. Is now playable to BumpusVille. | James Brown |
2002-03-06 | Final part of V7 merging process. The FULL_THROTTLE define is not required an... | Vincent Hamm |
2002-03-05 | Next episode in V7 reimplementation. Nearly working | Vincent Hamm |
2002-03-05 | A few more hacks to make Sam run faster - fixes the Gator Golf crash. | James Brown |
2002-03-05 | Warning'ed some miscops, and added a hack to just ignore non-existant actors. | James Brown |
2002-02-24 | Code cleanup - get rid of a bunch of typecast and unused variable warnings. | James Brown |
2002-02-15 | Just some debugging stuff I find handy. | James Brown |
2002-02-12 | First part of Yazoo and mines work on making older scumm games work. | James Brown |
2002-02-02 | Added newline at end of file to fix gcc warnings. | Marcus Comstedt |
2001-12-29 | copy protection in monkey 2 bypassed by default | Ludvig Strigeus |
2001-12-27 | better full throttle support, | Ludvig Strigeus |
2001-12-11 | converted internal representation of palette from 6-bit to 8-bit | Ludvig Strigeus |
2001-12-04 | * better drawBox (tnx sam_k) | Ludvig Strigeus |
2001-12-02 | fixed two bugs reported by lionel ulmer | Ludvig Strigeus |
2001-12-01 | adlib sound support, use USE_ADLIB | Ludvig Strigeus |
2001-11-26 | very simple full throttle support, use the FULL_THROTTLE define. (will fix la... | Ludvig Strigeus |
2001-11-12 | readability patches, some by janssen | Ludvig Strigeus |
2001-11-09 | save/load dialog by pressing F5, | Ludvig Strigeus |
2001-11-07 | debugger fix, | Ludvig Strigeus |
2001-11-06 | fix in save game loader, | Ludvig Strigeus |
2001-11-06 | full screen flag, | Ludvig Strigeus |
2001-11-05 | bug fixes, | Ludvig Strigeus |
2001-10-26 | bug fixes, code cleanup | Ludvig Strigeus |
2001-10-23 | recompile not needed when switching games | Ludvig Strigeus |
2001-10-16 | preliminary DOTT support | Ludvig Strigeus |
2001-10-11 | fixed swapped parameters in o_walkActorToActor | Ludvig Strigeus |
2001-10-09 | Initial revision | Ludvig Strigeus |