aboutsummaryrefslogtreecommitdiff
path: root/script.cpp
AgeCommit message (Expand)Author
2002-04-16Turn Indy4 mousefighting on by default. Can we do this in a better place?James Brown
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
2002-04-11various code cleanupsLudvig Strigeus
2002-04-07Fix Indy4 bootparam, some more Zak256 work, and a few minor things.James Brown
2002-04-06Final loom fixes. LoomCD is now completable, apart from sound glitches and la...James Brown
2002-04-06Hopefully fix these cutscene bugs for good.James Brown
2002-04-05One FIXME for cutscene code... there's still something subtracting 1 from a n...James Brown
2002-04-05Cutscene fix take 2James Brown
2002-04-05Fix Indy3/Loom override bugs. THIS MAY BREAK OTHER GAMES. Please test.James Brown
2002-03-20Preliminary redesigned of the virtual screen system. Now all the screen buffe...Vincent Hamm
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg -...James Brown
2002-03-18Do some stuff to fix loom cd-music syncro. Sequences now run without 'speedin...James Brown
2002-03-16Update to my latest local tree. Various stuff - and a fixme hack by khalek to...James Brown
2002-03-11Remove erronously commited debug info.James Brown
2002-03-11Quick Zak crash workarounds.James Brown
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
2002-03-09Fixed NUM_aCTORS for MI2/Indy4, etc.James Brown
2002-03-08Fixed a bug in the 'watch' debug command..James Brown
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow...James Brown
2002-03-06Sam and Max is now completable. There are two graphical glitches, and the gam...James Brown
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required an...Vincent Hamm
2002-03-05Next episode in V7 reimplementation. Nearly workingVincent Hamm
2002-03-05A few more hacks to make Sam run faster - fixes the Gator Golf crash.James Brown
2002-03-05Warning'ed some miscops, and added a hack to just ignore non-existant actors.James Brown
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
2002-02-15Just some debugging stuff I find handy.James Brown
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
2002-02-02Added newline at end of file to fix gcc warnings.Marcus Comstedt
2001-12-29copy protection in monkey 2 bypassed by defaultLudvig Strigeus
2001-12-27better full throttle support,Ludvig Strigeus
2001-12-11converted internal representation of palette from 6-bit to 8-bitLudvig Strigeus
2001-12-04* better drawBox (tnx sam_k)Ludvig Strigeus
2001-12-02fixed two bugs reported by lionel ulmerLudvig Strigeus
2001-12-01adlib sound support, use USE_ADLIBLudvig Strigeus
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix la...Ludvig Strigeus
2001-11-12readability patches, some by janssenLudvig Strigeus
2001-11-09save/load dialog by pressing F5,Ludvig Strigeus
2001-11-07debugger fix,Ludvig Strigeus
2001-11-06fix in save game loader,Ludvig Strigeus
2001-11-06full screen flag,Ludvig Strigeus
2001-11-05bug fixes,Ludvig Strigeus
2001-10-26bug fixes, code cleanupLudvig Strigeus
2001-10-23recompile not needed when switching gamesLudvig Strigeus
2001-10-16preliminary DOTT supportLudvig Strigeus
2001-10-11fixed swapped parameters in o_walkActorToActorLudvig Strigeus
2001-10-09Initial revisionLudvig Strigeus