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AgeCommit message (Expand)Author
2002-03-11Fixed more box issues in zak/indy3/loomcdVincent Hamm
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
2002-03-10One ifdef broke my Port, fixed itMutwin Kraus
2002-03-10Add SuperSai (-g2) and SuperEagle (-g3) modes. Much bugfixing and optimisatio...James Brown
2002-03-10Basic 2xSaI support. A little buggy. Use by starting with a -g1 parameter.James Brown
2002-03-09Fixed NUM_aCTORS for MI2/Indy4, etc.James Brown
2002-03-08Added an alias declaration for the Point type as SCUMM_Point cause it already...Enrico Rolfi
2002-03-08Yet another packing fix for the iPAQ (seems that GCC does not 'recurse pack' ...Lionel Ulmer
2002-03-08Some changes, need to be done to get the Mac Port running. For example Point ...Mutwin Kraus
2002-03-07Rename o6_samGame to o6_bompWindow.James Brown
2002-03-07Fixes to Sam and Max subgames.James Brown
2002-03-06Added possibility to use a '.so3' file instead of a .SOU file. The tool to ge...Lionel Ulmer
2002-03-06Preliminary smush playback support.Vincent Hamm
2002-03-06Minor stack fix.James Brown
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many direc...Vincent Hamm
2002-03-05Fixed a few things with V7 and samnmax midi (still not working)Vincent Hamm
2002-03-05Fixed OF_OWNER_ROOM for V7 implementationVincent Hamm
2002-03-05Fixed struct ImageHeader for v7 implementationVincent Hamm
2002-03-05Fixed struct CodeHeader for v7 implementationVincent Hamm
2002-03-05Fixed struct RoomHeader for v7 implementationVincent Hamm
2002-03-05Fixed the actor crash bug properly. NOTE: This -will- break ALL saved gamesJames Brown
2002-03-05Sam and Max inventory hack. Makes it work, but is nasty ;)James Brown
2002-03-02Added a new '-t' commandline option to set TEMPO_BASE (note: In decimal, not ...James Brown
2002-02-27Added an option to specify the game data pathVincent Hamm
2002-02-26Increased charset buffer width.James Brown
2002-02-23Changed the scummVar system to a dynamic one. Started to remove all the refer...Vincent Hamm
2002-02-22Fixed some boxes issues. Matrix is still buggyVincent Hamm
2002-02-19Some temporary changes. New debug command 'b' draws walkboxes on the screen.James Brown
2002-02-19Voice support for loom talkie. Thanks Arisme.James Brown
2002-02-16Zak256 charset support... Ego text doesn't work, someone else want to take a ...James Brown
2002-02-15Fixed actor scalling in Zak and indy3Vincent Hamm
2002-02-15Just some debugging stuff I find handy.James Brown
2002-02-13a few fix for Zak256Vincent Hamm
2002-02-12*** empty log message ***Vincent Hamm
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially r...James Brown
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
2002-02-03added -v command line flag that prints the scummvm versionLudvig Strigeus
2002-02-02Added support for non-FILE* based savegames.Marcus Comstedt
2002-02-02Added newline at end of file to fix gcc warnings.Marcus Comstedt
2002-01-02full throttle speech,Ludvig Strigeus
2001-12-28implemented shaking,Ludvig Strigeus
2001-12-27better full throttle support,Ludvig Strigeus
2001-12-11converted internal representation of palette from 6-bit to 8-bitLudvig Strigeus
2001-12-04fixed some stuff related to in what order objects are drawn as well as a bug ...Ludvig Strigeus
2001-12-04* better drawBox (tnx sam_k)Ludvig Strigeus
2001-12-01adlib sound support, use USE_ADLIBLudvig Strigeus
2001-11-27some BOMP support,Ludvig Strigeus
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix la...Ludvig Strigeus