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AgeCommit message (Expand)Author
2002-03-23Implemented the read resource index as the first virtual fonction...Vincent Hamm
2002-03-23Changed the way games are detected. Now the detection is done out of the scum...Vincent Hamm
2002-03-22reimplemented opcode 0xEC a better wayVincent Hamm
2002-03-22Partialy implemented opcode 0xECVincent Hamm
2002-03-22Add gfx.h and akos.hJames Brown
2002-03-21Move some box stuff from scumm.h to new boxes.hJames Brown
2002-03-21Completly change the way the Scumm object is handled. Now the main execution ...Vincent Hamm
2002-03-20Preliminary redesigned of the virtual screen system. Now all the screen buffe...Vincent Hamm
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg -...James Brown
2002-03-19khaleks fix for indy3/zak fonts.James Brown
2002-03-18Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flagsVincent Hamm
2002-03-17Fixed the 'window title' problem for the SDL and X11 ports. Other 'porters' s...Lionel Ulmer
2002-03-17Fixed a line that prevented to compile.Mutwin Kraus
2002-03-16MorphOS port (sdl version) + endian fixes for big endian machines.James Brown
2002-03-16Update to my latest local tree. Various stuff - and a fixme hack by khalek to...James Brown
2002-03-16Lots of stuff - GUI fixes. More launcher work... and CD music working in MI1....James Brown
2002-03-14Minor changes to compile WinCE portNicolas Bacca
2002-03-14Last part of the WinCE merge - all should compile and work now.James Brown
2002-03-14winCE part 2 - still gui.cpp and scummvm.cpp leftJames Brown
2002-03-14Rewire the MIDI subsystem to use drivers selecting from the commandline.James Brown
2002-03-13Fix an OB1 and typecast. Need to find out cause of invalid object index to be...James Brown
2002-03-11Fixed more box issues in zak/indy3/loomcdVincent Hamm
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
2002-03-10One ifdef broke my Port, fixed itMutwin Kraus
2002-03-10Add SuperSai (-g2) and SuperEagle (-g3) modes. Much bugfixing and optimisatio...James Brown
2002-03-10Basic 2xSaI support. A little buggy. Use by starting with a -g1 parameter.James Brown
2002-03-09Fixed NUM_aCTORS for MI2/Indy4, etc.James Brown
2002-03-08Added an alias declaration for the Point type as SCUMM_Point cause it already...Enrico Rolfi
2002-03-08Yet another packing fix for the iPAQ (seems that GCC does not 'recurse pack' ...Lionel Ulmer
2002-03-08Some changes, need to be done to get the Mac Port running. For example Point ...Mutwin Kraus
2002-03-07Rename o6_samGame to o6_bompWindow.James Brown
2002-03-07Fixes to Sam and Max subgames.James Brown
2002-03-06Added possibility to use a '.so3' file instead of a .SOU file. The tool to ge...Lionel Ulmer
2002-03-06Preliminary smush playback support.Vincent Hamm
2002-03-06Minor stack fix.James Brown
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many direc...Vincent Hamm
2002-03-05Fixed a few things with V7 and samnmax midi (still not working)Vincent Hamm
2002-03-05Fixed OF_OWNER_ROOM for V7 implementationVincent Hamm
2002-03-05Fixed struct ImageHeader for v7 implementationVincent Hamm
2002-03-05Fixed struct CodeHeader for v7 implementationVincent Hamm
2002-03-05Fixed struct RoomHeader for v7 implementationVincent Hamm
2002-03-05Fixed the actor crash bug properly. NOTE: This -will- break ALL saved gamesJames Brown
2002-03-05Sam and Max inventory hack. Makes it work, but is nasty ;)James Brown
2002-03-02Added a new '-t' commandline option to set TEMPO_BASE (note: In decimal, not ...James Brown
2002-02-27Added an option to specify the game data pathVincent Hamm
2002-02-26Increased charset buffer width.James Brown
2002-02-23Changed the scummVar system to a dynamic one. Started to remove all the refer...Vincent Hamm
2002-02-22Fixed some boxes issues. Matrix is still buggyVincent Hamm