Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-11-02 | To match the original v7/v8 interpreters, use BlastTexts to display the ↵ | Gregory Montoir | |
subtitles. This allows to fix the bug #1092993. As this is quite an important change, regressions may appear. You've been warned :) svn-id: r19398 | |||
2005-10-31 | - VAR_CHARCOUNT isn't set in v7/v8, removed reference to it from v7::actorTalk() | Gregory Montoir | |
- simplified some versions related checks svn-id: r19378 | |||
2005-10-29 | Add additional checks in later HE games. | Travis Howell | |
svn-id: r19359 | |||
2005-10-29 | Read from XMAP resource directly, instead of reading into memory. | Travis Howell | |
svn-id: r19357 | |||
2005-10-29 | Put shadow_table under DISABLE_HE | Eugene Sandulenko | |
svn-id: r19353 | |||
2005-10-22 | Reduce header dependencies (for quicker recompiles) | Max Horn | |
svn-id: r19245 | |||
2005-10-22 | Load/Save palette correctly in HE99 games. | Travis Howell | |
Save actor shadows in HE games. svn-id: r19231 | |||
2005-10-21 | Started to make the save/load system slightly more object oriented | Max Horn | |
svn-id: r19224 | |||
2005-10-21 | Actor layer in HE games uses an int32. | Travis Howell | |
svn-id: r19212 | |||
2005-10-21 | Add XMAP support for actors. | Travis Howell | |
svn-id: r19205 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-09-23 | renamed some HE specific akos fields | Gregory Montoir | |
svn-id: r18866 | |||
2005-08-31 | cleanup | Gregory Montoir | |
svn-id: r18727 | |||
2005-08-15 | Switch to debug, since an actor name isn't always set. | Travis Howell | |
ie actor 14 in The Dig svn-id: r18690 | |||
2005-08-14 | Replace warnings with debug, errors or printfs: | Travis Howell | |
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-07-30 | Add He70 version of function instead. | Travis Howell | |
svn-id: r18600 | |||
2005-07-30 | Fix regression (Bug #1235863), limit code change to HE70+ games. | Travis Howell | |
svn-id: r18599 | |||
2005-06-24 | removed unneeded #include | Gregory Montoir | |
svn-id: r18458 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-15 | Appliced cyx's fix for bug #1220168, with a few modifications. Apparently | Torbjörn Andersson | |
Sam & Max uses a different sorting method than (all?) other games. svn-id: r18394 | |||
2005-06-04 | Fix for bug #1066329 (COMI: Actor redraw glitch) | Max Horn | |
svn-id: r18341 | |||
2005-06-04 | Speech needs to be started, before subtitles are drawn. Otherwise subtitle ↵ | Travis Howell | |
can't be disabled. svn-id: r18329 | |||
2005-05-26 | Changed name of addMessageToStack to convertMessageToString (still not ↵ | Max Horn | |
really happy with that name but at least it is a little bit more descriptive than the old) svn-id: r18262 | |||
2005-05-25 | abs -> ABS (code unification) | Max Horn | |
svn-id: r18246 | |||
2005-05-24 | removed leftover | Gregory Montoir | |
svn-id: r18243 | |||
2005-05-24 | Bug #862245 "MANIAC: Walk infinite loop in bathroom (hack-in-cvs)" has been | Eugene Sandulenko | |
automagically fixed long time ago does not require hack anymore. svn-id: r18241 | |||
2005-05-23 | Fix for bugs #775097 and #1093867 (Actor draw order problems). Thanks to cyx ↵ | Max Horn | |
for finding this svn-id: r18236 | |||
2005-05-23 | Rename sprite functions. | Travis Howell | |
svn-id: r18231 | |||
2005-05-23 | Add Sprite class and move over related functions. | Travis Howell | |
svn-id: r18230 | |||
2005-05-19 | Correct subtitle colors in C64 maniac. | Travis Howell | |
svn-id: r18180 | |||
2005-05-15 | Restore --disable-he functionality. :( | Eugene Sandulenko | |
svn-id: r18121 | |||
2005-05-15 | Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵ | Max Horn | |
class svn-id: r18102 | |||
2005-05-15 | Disabling SCUMM7/8 games should disable HE61 games. | Travis Howell | |
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101 | |||
2005-05-14 | Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. | Eugene Sandulenko | |
svn-id: r18100 | |||
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko | |
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099 | |||
2005-05-14 | Add configure option to disable HE 70+ games. | Travis Howell | |
svn-id: r18091 | |||
2005-05-12 | Avoid HE regressions. | Travis Howell | |
svn-id: r18068 | |||
2005-05-10 | Fix HE regressions. | Travis Howell | |
svn-id: r18034 | |||
2005-05-09 | fixed spritesMarkDirty | Gregory Montoir | |
svn-id: r18008 | |||
2005-04-30 | Only allocate the actor sorting array once | Max Horn | |
svn-id: r17875 | |||
2005-04-29 | Add HE90 version of processActors(). | Travis Howell | |
Add HE71 class, for HE71+ specifics. svn-id: r17859 | |||
2005-04-28 | Moved bundle based localization code to ScummEngine_v7 | Max Horn | |
svn-id: r17855 | |||
2005-04-28 | Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ↵ | Max Horn | |
could probably be done, but I'll leave that to the HE folks for now :-) svn-id: r17847 | |||
2005-04-27 | Fix glitch when skipping AUX sequence in freddi. | Travis Howell | |
Add missing bits of AUX code. svn-id: r17837 | |||
2005-04-21 | HE98+ includes extra VAR checks at this point. | Travis Howell | |
Fixes salesmen freeze in freddi4. svn-id: r17727 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell | |
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698 | |||
2005-04-14 | Add missing safety check, needed when called directly. | Travis Howell | |
Fixes assert in eggs away of farm. svn-id: r17599 | |||
2005-04-12 | Work in progress on opcodeE0 for HE games. | Travis Howell | |
Cleanup. svn-id: r17560 |