Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-11-11 | append missing heads hack so actor in indy3 intro is always visible | Jonathan Gray | |
svn-id: r5516 | |||
2002-11-10 | revert costume palette table to 32 and fix actor.cpp compilation | Paweł Kołodziejski | |
svn-id: r5507 | |||
2002-11-10 | increasing actor palette to 256 | Paweł Kołodziejski | |
svn-id: r5505 | |||
2002-11-10 | Hack to prevent decapitation :) | James Brown | |
svn-id: r5485 | |||
2002-11-09 | Patch 635873: Loom Masking Hack - update | James Brown | |
svn-id: r5473 | |||
2002-10-24 | changed number strips to dynamic and increased arrays tdirty and bdirty to 80 | Paweł Kołodziejski | |
svn-id: r5296 | |||
2002-10-23 | Patch 627294: Fix loom mask regression by making the last change a fixme ↵ | James Brown | |
hack instead of a generic case svn-id: r5278 | |||
2002-10-23 | Actor::frame is never set, this should be researched | Max Horn | |
svn-id: r5269 | |||
2002-10-22 | akos cleanup, first stage | Max Horn | |
svn-id: r5238 | |||
2002-10-20 | Fix an infinite talking loop in The Dig. Again. :) | James Brown | |
svn-id: r5202 | |||
2002-10-20 | Patch 625905: Masking regression fix | James Brown | |
svn-id: r5198 | |||
2002-10-18 | Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig. | James Brown | |
Code assumed that the actor always starts talking in the same room it finishes talking in - this doesn't apply for several cutscene sequences in The Dig. Also added the usual talkChannel fallback code in for The Dig. svn-id: r5186 | |||
2002-10-17 | Patch 624477: Fix for bug 609716 | James Brown | |
svn-id: r5171 | |||
2002-10-16 | add hack to allow scummvm to get up to the credits in the dig | Jonathan Gray | |
svn-id: r5159 | |||
2002-10-14 | Add a scaling hack for The Dig - we really need to fix the scaling tables ↵ | James Brown | |
for these scrolling rooms =properly=. svn-id: r5143 | |||
2002-10-13 | Patch 622632: FT fuel-tower scale hack improvement | James Brown | |
svn-id: r5141 | |||
2002-10-03 | Patch 617937 / Bug 617939 + modifications: Fix FT text masking | James Brown | |
svn-id: r5081 | |||
2002-10-02 | Very very nasty hack to get the FT fuel-tower scene working correctly. | James Brown | |
Someone -please- fix this properly :) svn-id: r5071 | |||
2002-09-24 | Patch 613597: Sam and Max object ordering fixme thingzie. | James Brown | |
svn-id: r5013 | |||
2002-09-22 | 2002-09-21 Matt Hargett <matt@use.net> | Matt Hargett | |
* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate PDBs on all builds. * gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp, dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp: Fix warnings where possible. One pragma added to eliminate warning of unknown pragmas. * string.cpp: If unknown escape sequence, print warning. svn-id: r4998 | |||
2002-09-22 | renamec string -> _string and sentence -> _sentence in class Scumm (I ↵ | Max Horn | |
originally reworked StringTab, but then noticed the save game format depends on it <sigh>) svn-id: r4995 | |||
2002-09-21 | partial fix for bug #605970 | Max Horn | |
svn-id: r4984 | |||
2002-09-19 | patch #611449: Workaround for bug #604398 | Max Horn | |
svn-id: r4969 | |||
2002-09-17 | Fix newgui crash, and commit patch 600645: Loom flashlight fix | James Brown | |
svn-id: r4958 | |||
2002-09-16 | added some comments, cleanup | Max Horn | |
svn-id: r4950 | |||
2002-09-13 | this was broken recently | Max Horn | |
svn-id: r4929 | |||
2002-09-01 | fixes to resolutions | Paweł Kołodziejski | |
svn-id: r4893 | |||
2002-08-29 | sound system cleanup | Max Horn | |
svn-id: r4867 | |||
2002-08-23 | fix for some Loom oddities, might break other stuff -> in that case please ↵ | Max Horn | |
tell me so that I can find a correct solution svn-id: r4810 | |||
2002-08-21 | Initial revision | Max Horn | |
svn-id: r4785 |