Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-11 | Use random talk animation in HE 80+ games for now. | Travis Howell | |
svn-id: r15006 | |||
2004-09-10 | Save game changes for HE80+ games. | Travis Howell | |
svn-id: r14985 | |||
2004-09-08 | some AKOS tweaks for HE72/80 | Gregory Montoir | |
svn-id: r14965 | |||
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell | |
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903 | |||
2004-09-04 | cleanup (this actor clip stuff is really evil -- I have to agree with ↵ | Max Horn | |
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890 | |||
2004-09-04 | Add actor cliping override for HE games. | Travis Howell | |
svn-id: r14879 | |||
2004-09-03 | Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight) | Max Horn | |
svn-id: r14876 | |||
2004-08-29 | Add a few akos codes | Travis Howell | |
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827 | |||
2004-07-28 | Add patch from madm00se for: | Travis Howell | |
#869003 MIVGA: Guybrush shrinks & grows near end of game svn-id: r14355 | |||
2004-07-15 | Actually use actor talkScript when required. | Travis Howell | |
svn-id: r14217 | |||
2004-06-29 | Rename var | Travis Howell | |
svn-id: r14121 | |||
2004-06-29 | Fix actorOps case 218/9 in HE games | Travis Howell | |
svn-id: r14115 | |||
2004-02-16 | Add akos drawing offsets | Travis Howell | |
svn-id: r12910 | |||
2004-02-09 | added talkVolume, and changed talkPan call method | Paweł Kołodziejski | |
svn-id: r12790 | |||
2004-01-16 | Add correct actor palette color changing for HE games. | Travis Howell | |
svn-id: r12419 | |||
2004-01-12 | Add skipLimb actor var, which is used by puttmoon. | Travis Howell | |
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-05 | more cleanup | Max Horn | |
svn-id: r12161 | |||
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵ | Max Horn | |
bit; some minor cleanup/tweaks svn-id: r12160 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-10-02 | renamed namespace ScummVM to Common | Max Horn | |
svn-id: r10544 | |||
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵ | Max Horn | |
access of the actor position svn-id: r10253 | |||
2003-09-13 | disabled a stone old hack; Ender, maybe you remember some details about this ↵ | Max Horn | |
fix? anybody feel like playtesting the Mystery Vortex, please? :-) svn-id: r10246 | |||
2003-09-11 | yet another tiny cleanup.... yeah yeah, I know I am annoying | Max Horn | |
svn-id: r10182 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10181 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10179 | |||
2003-09-09 | fix for bug #782086 (COMI: a long walk) | Max Horn | |
svn-id: r10143 | |||
2003-09-03 | Implement the ACTOR_PAN opcode. The only place I know of where it's used is | Torbjörn Andersson | |
between between ship-to-ship combats, so I didn't bother yet to store it in savegames. svn-id: r9988 | |||
2003-07-27 | init walkdata (fix for bug #770306); move Actor::Actor constructor from ↵ | Max Horn | |
header to source file svn-id: r9205 | |||
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename ↵ | Max Horn | |
newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy) svn-id: r9175 | |||
2003-07-02 | removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult ↵ | Max Horn | |
definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) svn-id: r8710 | |||
2003-06-14 | init actor things to make valgrind happy | Jonathan Gray | |
svn-id: r8475 | |||
2003-06-01 | Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068) | Max Horn | |
svn-id: r8249 | |||
2003-05-31 | renamed walk_script/talk_script -> walkScript/talkScript | Max Horn | |
svn-id: r8178 | |||
2003-05-30 | rewrote Actor::needBgReset related code (this could cause regressions...) | Max Horn | |
svn-id: r8126 | |||
2003-05-26 | SaveLoadEntry is a struct, not a class. | Jamieson Christian | |
Fixes a VC++ warning. svn-id: r8005 | |||
2003-05-26 | moved Actor SaveLoadEntry definition to actor.cpp; made ↵ | Max Horn | |
findPathTowards/findPathTowardsOld members of Actor; cleanup svn-id: r7988 | |||
2003-05-25 | some sane default values for speedx/speedy (shouldn't matter, though, as ↵ | Max Horn | |
script usually set those early) svn-id: r7938 | |||
2003-05-22 | renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame | Max Horn | |
svn-id: r7819 | |||
2003-05-22 | freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method ↵ | Max Horn | |
that should work in V2, too; fixed o2_walkActorToObject svn-id: r7815 | |||
2003-05-20 | added enum's for the known actor/object claasses; extended putClass/getClass ↵ | Max Horn | |
to translate the X/Y flip classes; made code use the new enum's; some other cleanup svn-id: r7753 | |||
2003-05-20 | got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for ↵ | Max Horn | |
locked boxes in walkActorOld, which seems to work just as well (and hopefully better) svn-id: r7750 | |||
2003-05-18 | implemented proper 'invalid walkbox' handling in older games (in newer ↵ | Max Horn | |
games, box 0 is used as invalid box, while in older games this is a legal box and box 255 is the 'invalid' box); removed lots of FIXME's which were needed to cope with ScummVM not implementing the invalid walkbox stuff properly in the past; removed other actor FIXMEs. svn-id: r7642 | |||
2003-05-05 | renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote ↵ | Max Horn | |
how much to move each step in the x/y direction); added several FIXME comments (after 0.4.0 we really shold revise this code) svn-id: r7344 | |||
2003-04-20 | Pedantic stats-boosting typo fix :) | James Brown | |
svn-id: r7039 | |||
2003-03-08 | new constant MF_FROZEN; fixed actor unfreeze code | Max Horn | |
svn-id: r6764 | |||
2003-03-07 | fixed some more valgrind warnings | Max Horn | |
svn-id: r6756 | |||
2003-03-07 | properly init Actor objects instead of one big evil hackish memset... | Max Horn | |
svn-id: r6733 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 |